“Here, nothing is as it seems. Every alley, every office, every auction house hides a story older than human memory. Watch closely, and the creatures reveal themselves.”
The Menagerie is a habitat unlike any other, a bustling coexistence of humans, demi-humans, and mythical beings. Here, the lines between the ordinary and the extraordinary blur: ancient gods wake in human form, vampire houses patrol the shadows, and cities hum with life both seen and unseen. This is a place where history is alive, rules are constantly rewritten, and every creature—mundane or divine—has a story waiting to be observed.
The Menagerie’s past stretches across millennia, from lost civilizations to modern coexistence. Some key milestones:
~150,000 years ago: The Vyrexian civilization rises and falls; its pantheon disappears from memory, leaving only traces of power that are now resurfacing in human guise.
~1100 CE: House Vaccaro is founded as a vampire household hunting rogue vampires; its influence endures into the 21st century.
1925: Medical science officially classifies Alpha, Beta, and Omega biology; early treatments emerge, though access is limited.
1947: Aeternum Nobilis Joint Institute of Races (ANJIR) is founded, pioneering research on non-human and demi-human integration.
1953–1989: The Coexistence Agreement formalizes integration of demi-humans into human society, following decades of protest, policy changes, and sometimes violent resistance.
Ancient gods from a bygone era, forgotten by most, now slowly waking among humans.
A vampire household that survived through adaptability, now acting as the recognized interpol of supernatural anomalies.
Once righteous, now corrupted by a fragment of Cthulhu hidden in papal guise.
Knights who survived the Church’s corruption, saved by the ghost ship Stultivera Navis at the hand of Kthanid.
FTH runs the legal front, BAA handles the illicit, both surviving into modernity through careful adaptation.
A multimillion-dollar international shipping company that secretly traffics arms.
A supernatural bar where beings of all kinds gather unseen.
An internet-based quest board for assassins, killers, and other illicit jobs.
An international college where humans, demi-humans, and mythical beings study on equal footing.
A magical academy, sister school to ANJIR, for the study and practice of arcane arts.
A knight academy in Isfjelland, also a sister school to ANJIR and TAI.
A wholesome rural farm, a rare corner of calm in a world of chaos.
Three powerful European mafia families united under a single banner: Woldietrich, Bellone, and Rostov.
A mafia family operating on the US East Coast.
An elite FBI special unit specializing in high-risk supernatural, abnormal cases, and handling NemNet.
Black Alabaster Auction (BAA) – Tales of the Alabaster family and the key staff who run their shadowed empire.
Erebus Global Freight Consortium – A peek behind the doors of a multimillion-dollar international logistics titan with secrets to match.
Evermere Nocturne – Stories from Charon’s Bar, where bartenders include Death, immortals, Lovecraftian horrors, and gods.
Five Ways to Confront Fate – A reflection on the five stages of grief, exploring how people face destiny.
La Vittoria di Velluto – Life inside the East Coast operations of the Venezia Famiglia.
Mana, Mayhem, Midterms – Chronicles of students, staff, and creatures at Trismegistus Arcane Institute.
NemNet – The clandestine lives of operatives, clients, and the hunters who pursue them.
Prismatic Derby – Demi-human horses competing in dazzling and intense races.
Shared Territory – Stories tangled with three formidable alphas staking their claim.
Sweetbriar.co – Traffickers hiding in plain sight as a whimsical monthly surprise gift box company.
The Gentlemaids of Hemlock Manor – Inheriting a Victorian manor comes with servants, all men in maid outfits.
This Family Sucked!!! – The chaotic lives of a Victorian vampire family in Cardiff.
Alfeo Menendez
Callianeira
Fenn
Coming Soon!