My Capstone at Northeastern University for Game Development.
This is a 3D Sandbox Platformer Videogame which I joined in January of 2024. The only thing complete then was the movement system, but together we prepared a fully playable demo of what the game we envisioned would look like. This demo is a full 5 months of work, having an explorable level, challenges, audio, and Boss battle.
My responsibilities in this team consisted of:
3D Modeling and Animating characters and assets, this being my main role
Assisting in Level Design
Assisting in Game Direction
Managed and Recruited for Playtests
Then at the end of the semester, we presented our game at Northeastern's Game Showcase 2024, where Capstone Games a lot of other students' games were shown. There was a voting system for Capstone games and we won first place!
This has motivated us to continue the development of this game beyond University and set for a full release for others to enjoy. For more information please visit the Projects Page or check out the Game's official X/Twitter Account.
For 'Animation Basics', was the final project for this course, where we animated inanimate objects to give them emotion and created a small skit where they showed their talents.
Being the first time I made a full 3D animation, I experienced the full Animation pipeline in just a short amount of time: Research and Narrative Development, Storyboarding, Animatic, Character Modeling, Texture Mapping, Rigging, Animating, Post-Processing editing sound effects.
Everything other than the stage, sound effects, and textures were made by me in AutoDesk Maya.
For 'Game Interface Design', our team of 7 created a simple yet beautiful game in Unity 3D in which one must re-arrange books marking their time limit with magic.
I was in charge of the 3D Models for this project, which included the books, shelf, and menu buttons (not the art). While the books themselves were not openable in-game, I made sure to rig them in a way in which they are openable. This means this was well modeled and rigged to where I can re-use this asset later.
Further, I assisted the rest of the team with what was required including code review, playtesting, ensuring online engagement, and presentation.
We are very proud of how complete our game feels and enjoy the vibes the project gives.