Within the target folder, for every game with data to back up, a subfolderwill be created based on the game's name, where some invalid characters arereplaced by _. In rare cases, if the whole name is invalid characters,then it will be renamed to ludusavi-renamed-.

Alternatively, if you'd like Ludusavi to store its configuration in the sameplace as the executable, then simply create a file called ludusavi.portablein the directory that contains the executable file. You might want to do thatif you're going to run Ludusavi from a flash drive on multiple computers.


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Log files are stored in the config folder (see above).By default, only warnings and errors are logged,but you can customize this by setting the RUST_LOG environment variable(e.g., RUST_LOG=ludusavi=debug).The most recent 5 log files are kept, rotating on app launch or when a log reaches 10 MiB.

Alternatively, if you'd like Ludusavi to store its configuration in the same

place as the executable, then simply create a file called ludusavi.portable

in the directory that contains the executable file. You might want to do that

if you're going to run Ludusavi from a flash drive on multiple computers.

Within the target folder, for every game with data to back up, a subfolder will be created based on the game's name, where some invalid characters are replaced by _. In rare cases, if the whole name is invalid characters, then it will be renamed to ludusavi-renamed-.

Alternatively, if you'd like Ludusavi to store its configuration in the same place as the executable, then simply create a file called ludusavi.portable in the directory that contains the executable file. You might want to do that if you're going to run Ludusavi from a flash drive on multiple computers. 2351a5e196

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