AUTO-BIOGRAPHY

Lucky Pikinini Tlhalerwa born in Ramotswa,Botswana. Is a Botswana citizen,


EDUCATION: I went to Masa Primary School (in Gaborone, Botswana) from Standard 1 to 7, graduated and went to Mosele Wa Pula CJSS (Gaborone) from Form 1 to 3, Graduated and did high school at Gaborone Senior Secondary School from Form 4 to 5, Graduated and Did Diploma in Real Estate at Baisago University (Gaborone).


EARLY LIFE: I Developed high interest in drawing cartoons at the age of 5 and began practising how to draw looking at popular cartoons and comic books at the time. I grew up playing video games and transitioned into modern 3D video games when they became available. By the time I went to Primary school I began drawing my own comic books and short mazes, Since I was going to school from Monday to Friday I showed them to my friends in my classroom when I got there to read and play through, The comic books quickly became popular within my classroom and my friends went out to show their other friends and school mates outside the class and the comics became so popular that so many school mates started coming directly to me to meet me for the first time and request that I draw more comics and lend them. My classmates realizing the potential the comics have went on to tell Me that I can make professional comic books and distribute them nationwide garnering popurity, money and fame in the process. Then I thought with the rise of the internet and social media that when When I grow up I would transition into making professional 3D video games for computers and make proper paper-back and digital comic books for audiences worldwide taking advantage of the internet's services and using them to distribute my material effectively. When I graduted and went to High school I continued to draw comic books and show them to the new group of people that I meet when I got there, My story writting skills improved vastly and I created more in-depth, rich and diverse stories expanding Street of fear which I created when I was 8 years old, I created Super Incursion, Lion State and Zombie Rampage series. I came with up Zombie Rampage with my friend in Junior High School who was an Asian from the Philippines, He read and liked my comics and being a Call of Duty zombies fan he asked me if we could create a Zombie comic and I obliged. He came up with the Name Zombie Rampage, I helped him came up with the characters and the contents of the story. I with no proper educational background, having not taken any courses in video game development/ photography/ videography I decided to heavily rely on the internet to learn how to use professional computer softwares for creating video games, videos and comics, softwares like Unreal Engine 4, Blender 3D, Autodesk MAYA, Adobe Photoshop CC, Magix VEGAS Pro etc. In 2016 When I was around 18-years old I bought my very first computer it was a secondhand HP laptop ( HP Probook 4540s i5 300GB HDD ) I immediately began downloading all the softwares I required and learnt on Google, Youtube and other websites how to use them. It took a while. After gaining enough skill on them I went on to make my first small experimental game Endurance, It was a small survival game with the map Emergency Evacuation that is now in all mainline Super Incursion games but originally created in back in 2015, I drew it at the back of my Form 4 Physics notebook during study time at Gaborone Senior Secondary School at the time I drew it I didn't have a computer or even think that next year I'd be having one practicing how to make games with Unreal Engine 4. I called it Emergency Evacuation as it takes place in an Abandoned Crystalville hospital after everyone had to immediately evacuate after it got breached by enemies. Endurance was eventually cancelled when I changed its name and began turning it a much bigger and more ambitious Battleroyale game called Super Incursion which was subsequently turned into the Story-driven game that it is today. Afterwards with my love for survival games I quickly made a survival only spin-off game called Cybernetic Titan using Super Incursion's source files. I published and distributed these games on Itch.io intially and subsequently took them down after realizing that STEAM is a better, bigger plaform for me, I opened a publisher account on STEAM and published both those games, Later on I went on to develop 2 additional games (Zombie Rampage, IMS Death Squad) using Unreal Engine 4 and published them on STEAM. I turned Zombie Rampage into a game in a desperate attempt to not just give up on it and let it die cause my Asian friend had quit drawing comics and moved aboard out of the country and we maintained little to no contact since then, In a desperate effort to revive the comic cause both of us had quit drawing it after 3 books I began efforts to re-draw all the 3 books afresh on A4 papers, Scan and edit them on Adobe Photoshop and publish them as digital comics ,in a another step to save it I adapted the first comic book into an UE4 Videogame which I published on STEAM. I've decided to carry on making the Zombie Rampage series on my own and keep creating new material on it, I will turn all 3 books into digital books and games, then make more new material. IMS Death Squad game came as I was thinking to expand the Super Incursion story, add more characters bad and good, add more events and new factions. I decided it would be appropriate from me to develop 2 standalone games on the Death Squad and Intelligence Corp teams which were a part of Operation: Winter Strike and not properly explored in the Original Super Incursion. Since Super Incursion didnt perform well It would'int have made any sense to release them as DLCs for a game that went under the radar and didnt sell well. Instead I released them as their own standalone games to be bought and played independent from Super Incursion. I'm still active making videos, games & comics my next new series is Earth Lightning Force.