Lorenzo Baroni
3D Generalist
Environment Artist
3D Generalist
Environment Artist
Procedural Ivy Drawable on surfaces applied on two variations of procedural towers.
all made in Blender 3.3
Another Ivy test on a cc0 scan of the "Artemis and Iphigeneia" statue provided by the Statens Museum of Kunst
Rock Formations
High resolution output of the procedural nodetree used for the project, all the shading is achieved by mixing various noised and attributes.
Cliffs and Sea rocks
Beauty shot of an asset pack achieved with the same technique, decimated and baked down to an average of 4/8k triangles per model
Procedural Trees
Various tests of a tool i made that simulated a three step (+ a single leaves step) L-system for branching objects.
Results vary from 20k for a low poly up to 600k for a very detailed hi poly model allowing for easy LODs creation.
Product Trailer
Houdini 19.5 + Blender
Trees are made with my procedural tools previously shown
all assets used in this scene are a mix of photoscans taken by me or downloaded from the cc0 apollo 11 uploaded by the Smithsonian Institute