I have been creating levels for video games since 2008. The majority of my work is created within Doom Builder for Doom and Doom II. Having completed almost a full chapter’s worth of work for Doom II, I continued forward with that design experience to fully recreate my largest project so far, my high school [1:1 scale]in Doom. This love for creation has transitioned me into Unity for simple game creation, and experience in Maya for art and asset creation.