i got both Advanced rings on my kagerou and its pretty awesome... Bako tats give +7% atk and +10% aspd.... Advanced ROR gives Agi+3 Vit+1 Mdef +2 Matk+10 and autocasts Venom Splasher 10, Tarot Card of Fate 5, Quagmire 1, Heal 10, and Assumptio 3 on you when you take damage... Advanced ROFL gives Str+3, Vit+2, Atk +20, and resistance to fire +10% and autocasts Fireball1, Gloria Domini 2, Zen, Bowling Bash5, and Fury when attacking... combined together the ROR and ROFL also autocast Meteor Assault 2, Occult Impaction5, Lex Aeterna...

Dwarves are often thought of as the most technologically advanced race in The Lord of the Rings, and for good reason. Not only did they have access to all the mined resources they could possibly want, but they were also the best crafters and blacksmiths around. But when it comes to new inventions and pushing Middle-earth's technology forward, another race had them beat -- Goblins.


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With the more traditional Orcs and Uruk-hai fighting Sauron's battles, the Goblins had to use their expertise to help in other ways. They were useful slave labor when building Sauron's home of Barad-dr, and they likely helped create Sauron's war machines and advanced weaponry, such as the explosive bomb used during Helm's Deep. Goblins are the only race said to have any "explosives" expertise -- something incredibly powerful in a medieval-fantasy setting.

And so it makes sense that Goblins, villains of Middle-earth, would be the most technologically advanced species. Their modern inventions focused on torture, and Goblins cutting down and burning the forests around Isengard was Tolkien's blatant symbolism of the industrial revolution. Even in The Lord of the Rings: The Two Towers, Saruman says, "The old world will burn in the fires of industry."

From Lord of the rings, Gimli, as a stylized pop vinyl from Funko! figure stands 3 3/4 inches and comes in a window display box. Check out the other Lord of the rings figures from Funko! collect them...

The game's plot exposition is terribly light as well. You'll encounter all of the major characters, as well as a few peripheral ones, but none of them possess even half of the personality and dignity that they showed in the book. Barliman Butterbur, the barkeep in Bree, is reduced to nothing more than an innkeeper, rather than the knowledgeable informant who helps Frodo flee the rampaging Nazgul. The Nazgul themselves also play a somewhat diminished role. Instead of tracking the group to Bree and forcing a tense confrontation at Bruinen, they just block the road in various spots and later spring an ambush. Not once is it ever explained that these nine evil servants bear rings similar to Frodo's. You can't expect a video game to include every event and conversation from a 430-page novel, but Fellowship of the Ring doesn't even try.

Each scenario board is printed two-sided, with a different scenario on each side. There are four total: Moria, Helm's Deep, Shelob's Lair, and Mordor. There's a stunning, painted piece of art as a background on each board. (My favorite is Moria, which shows Gandalf and the Balrog fiighting). Down the left side of each scenario board is an event track, which carefully explains the results of each event. Running left to right across each board are "activity lines": one required main line and a few secondary lines. Players will advance across these activity lines during each scenario. Each space in an activity line shows what you gain for advancing into that space through clear icons.

The die is a wooden die with unique icons for three different types of results: gain corruption, lose cards, or advance Sauron. These icons are easy to understand, and are used throughout the game across all the Components.

The Die. Throughout the game players will be called upon to roll the die. This happens most frequently in relation to certain scenario-board events, but also when you cross certain spaces on the activity track. The die has 6 different outcomes: advance 1, 2, or 3 corruption spaces; advance Sauron one space; discard two cards; or nothing.

Speak Friend and Enter: Group discard [friendship] and [wild] or [Sauron advances].Watcher in the Water: Each player discard [hiding] or [roll a die].Stone in the Well: Active player must play two matching icons for Hobbit card revealed or Sauron advances and the next event occurs.Trapped?: [Sauron advances two] and ring-bearer [rolls the die] if the Travelling and Hiding activity lines are incomplete.Orcs Attack: Group discards 5 [fighting] or [Sauron advances two].Fly You Fools!: One player [takes three corruption] or everyone [rolls a die].

The event track is advanced through by flipping certain Event tiles. This is typically considered a bad thing. You don't want to advance all the way through the Event track, or you're in big, big trouble. However, if you get to the last event, you automatically complete the scenario board.

For example, in Moria, the main activity line is fighting, labelled "Battle against the wolves, the orcs and the balrog". The other two activity lines are hiding ("quietly advance through Moria") and travelling ("flee to the exit of Moria"). As it happens fighting is the main activity line for every scenario board except Mordor, where it's travelling.

Flip Event Tiles. There is a pile of event tiles which are randomized at the start of every scenario. At the start of his turn a player flips the top one over. If it shows one of the activities, the player advances the marker on that particular activity line and takes the appropriate result (usually gathering a shield).

About half of the tiles are bad, however. Some require the marker to be advanced on the Event track, and the next Event to occur. Some advance the Event marker unless certain sacrifices (cards, life tokens, shields) are made. Others give out corruption to the hobbits and/or move Sauron. Worse, if you draw a bad event tile you must draw again; you don't stop until you get one of those activity tiles.

Play Hobbit Cards. Once done with the events the active player may now play hobbit cards. He may play one, or two if they're different colors (white and gray). Each hobbit card has one or more activity icons on it. The player advances the markers on those activity lines, taking all results from spaces he goes over.

Then, the marker is advanced on the main board. From Moria you go to Lothlorien and do events listed on the main board. Then you move on to the final three scenario boards: Helm's Deep, Shelob's Lair, and Mordor.

Lord of the Rings, if played to win, is a heavily social game. There's a constant ebb and flow of conversation, as people discuss what cards they have, what tracks they should advance on, and who will aid in this endeavor. Barring unlucky tile flips, things are pretty manageable in Moria. However, as players advance further and further into the darkness, things get tough. Hobbit cards become scarce and players begin moving too far up the corruption track, and thus turns must be spent addressing these problems, and the whole time the drum of events continues.

At the end, it's entirely possible you've lost a hobbit. (He'll still win if the rest of you do.) Careful calculations must be made as to how to advance through Mordor without succumbing to the darkness. Shields and yellow cards are spent wildly to try and hold the darkness back just long enough. And, if you're lucky, you might just make it to Mount Doom and be able to destroy the Ring. (Probably a good half of games end in failure, depending on the difficulty level you choose at start with Sauron's placement.)

By lunchtime on day one, the majority of the field will have at least one match loss. Only one player from each table can have a perfect 3-0 record, and that equates to something like 37 players out of 300. The good news for everyone else is that there's still time to reach the next goal, which is 12 match points, or a 4-4 record, to advance to Day Two.

While ethnic organizations at many colleges and universities are often separate and function independently of one another, Dartmouth's Pan-Asian Council has adopted a model that brings together the College's diverse Asian populations.

Carissa Verkaik scored 20 points and blocked four shots, whileNo. 5 Calvin shot 7-for-14 from three-point range to knock off No.2 Chicago 68-50 and advance to the Elite Eight in front of araucous crowd at the University of Chicago's Ratner Center. 006ab0faaa

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