I got a key for lotr war in the north and after I installed it on steam and went to play it. My entire computer froze. This is the only game this has ever happened with. I'm very new to PC gaming so I honestly have no idea what I could do to fix this.

This bloody affair is the Battle of Helm's Deep, from The Lord of the Rings: The Two Towers. It was one of the first cinematic battles powered by Massive, a piece of software designed specifically for Lord of the Rings to create computer-generated armies using artificial intelligence to simulate realistic battles on a tremendous scale.


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As movies like Star Wars have revolutionized special effects and studios like Pixar shaped the use of computers in cinema, Massive, first built by Stephen Regelous for the world-renowned, award-winning visual effect studio Weta Digital, helped elevate what audiences now expect from onscreen battles.

In 1993, Regelous, the creator of Massive, dreamed he'd walked into his office and found a group of people watching a computer simulation of a forest. Inside this computer forest world were trees, animals and weather -- all coexisting as they do in real life, running in real time.

There are also other special effects programs like 3D animation software Houdini, which does a lot more than crowd simulation, like compositing, modeling and lighting, or Miarmy and Golaem Crowd, which are both plugins for Maya, a 3D computer graphics program from Autodesk.

Regelous, still helming the company, says he's always trying to figure out how to keep moving forward. That might mean giving filmmakers the ability to see special effects almost immediately during production. The Mandalorian, for example, made headlines when it premiered using Epic's Unreal Engine's real-time rendering to create immersive, computer-generated sets. So instead of inserting CG environments into green-screen footage after the fact, it happens during filming.

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

Gabrielle "Belle" Huston is a writer and long-time gamer based in Ottawa, Canada. Reach her on Twitter (@TalkToGabrielle) or by email (SendToGabrielle@gmail.com). She's played video games for at least as long as she could write, and vice versa! As a current undergraduate student of journalism, she's seldom away from her computer. Belle uses what little free time she has to play Guild Wars 2 with her partner, work toward that 5-star rating in Animal Crossing, and wonder when the new Dragon Age installment is coming out. View her full portfolio at refertogabrielle.wixsite.com/portfolio.

Looking for ready made system? We have 1232 laptop computers in our database that can run LEGO The Lord of the Rings. We take over 714 gaming laptops under $1000. Check our full compare laptops chart for the right systems or these best deals we've picked out below.

I'm using Windows 8.1 and the game works flawlessly, I just had to make the Options.ini file (you can use notepad to make it) inside "C:\Users(your computer username here)\AppData\Roaming\My Battle for Middle-earth Files

Back in the 1960s there was a story about the head of a corporation in the late 20th or early 21st century who discovered that his computer expert was using the mainframe to digitally animate a version of The Lord of the Rings. As I remember the image quality was supposed to equal that of realistic oil paintings.

Bob Royce, CEO of Royce Technology, Inc., and his security officer Arnold Su have discovered that one of their employees has embezzled 4 million dollars worth of computer time. The evidence points to Howard Prentice, a 90-something renaissance man doing computer science research for the company. Prentice reveals that he has used the computers to create a 4-hour computer-generated film adaptation of J.R.R. Tolkien's The Lord of the Rings. This file is the culmination of a 30-year project by Prentice and his wife Moira to turn film into an art form which can be produced by individual artists.

Gamers who want to try out the upcoming The Lord of the Rings: Gollum will need a powerful computer. According to the recently unveiled requirements for PC, The Lord of the Rings: Gollum will not run well on most average computers that do not have a powerful graphics card and plenty of RAM.

Mechanical keyboard company Drop has announced a new keyboard from its The Lord of the Rings line, and this one is pure evil. The "Black Speech keyboard," as it's called, is focused around the evil Sauron. As Drop said in a press release, this new keyboard helps fulfill the dark lord's wishes to make Black Speech the unifying language of Mordor, or something like that.

5) Before production began, it had to be determined whether computer effects could convincingly create battle scenes featuring thousands and thousands of warriors. Peter Jackson invested his own money in the pursuit of this software.

Andy, who starred as Gollum in the Lord of the Rings movie trilogy and now appears in the Play Station Three (PS3) console game Heavenly Sword, will be launching Games Eden - the East of England's first ever business network for the computer games industry.

It is predicted that by the end of 2007, the global computer games market will be worth $21.1 billion. Within the UK, the East of England has been particularly strong in this sector - companies based at the East of England game development community hub, in Cambridge, employ about 600 staff alone and are responsible for computer gaming hits like Wallace and Grommit: The Curse of the Were-Rabbit; Kung Fu Chaos; 24: The Game; MediEvil; GhostHunter; and GoldenEye 007.

Games Eden will be launched at a special event on December 5 2007 at New Hall, Buckingham House, in Cambridge. The event will introduce Games Eden, establish its aims and objectives, as well as assessing the current status of the computer games industry and discussing what the future holds. There'll be an opportunity for potential members to sign up, voice their ideas and contribute to proposed projects.

David Marlow, chief executive of EEDA, said: "The computer games industry is a key element of the East of England's growing creative industries sector. It is vital we help to support and develop it if we are to continue to grow the regional economy in future years. Many businesses within the region are significant international players and we believe that specialised support for the sector, through a dedicated network, will create further success."

The computer gaming industry is one of the fastest growing sectors in the digital content industry. Recent figures from the Entertainment and Leisure Software Publishers Association (ELSPA) and Screen Digest show that from the end of 1995 to 2003, more than 25 million dedicated gaming devices were sold in the UK. This is enough for every household in the land to have one. Globally, this rises to a 350 million gaming devices.

David Braben is a British computer programmer, best known for co-writing Elite, a hugely popular and influential space trading computer game, in the early 1980s. Elite was written in conjunction with Ian Bell while both were undergraduate students at Cambridge University. Another seminal game written by Braben was Zarch for the Acorn Archimedes (later released on some other platforms as Virus), which is considered to be the first true "solid" 3D game of all time.

Fred Hasson brings experience in Film, TV and new media sectors. He has previously represented independent producers in film and TV and the BBC to Government. As a founder member of Tiga, he believes there is a lack of appreciation of development's creative role in the industry by retailers and publishers and that developers need to be more professional and responsible in their business practices.

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with offices throughout the world, is a leading developer and publisher of interactive entertainment software for major videogame systems and personal computers. More information about Midway and its products can be found at www.midway.com.


The teams members have diverse backgrounds and academic interests, but the one thing they have in common is a fascination for computer programming. Mladenovski, from Macedonia, is pursuing a masters degree in computer science. Shriver is a Regents Bachelor of Arts student from Morgantown. Mays, of Morgantown, graduated in December with a bachelors degree in computer science; he is eligible to compete in the finals because he was still a student when the team participated in regional competition. James, the teams reserve member from Guyton, Ga., is pursuing a double major in computer engineering and computer science.

One of the wonderful things about Turbine, without sounding too Hallmarky, is that we started life as a tech company and at the core of what we do is our engine. It's not that simple, but for an example, we were not building our game as DX10, because when we started making it DX10 didn't exist (one of the joys of MMOs - like building a space shuttle with an 8086 computer). We saw we could be the first MMO to launch with it, so the core technology team built that into our renderer and engine and built it back into core products that we were building.

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