The objective of this gamemode is running through the jungle to die in the enemy fountain and preventing the enemies from dying in your fountain at the same time. Managing to die in the enemy fountain will give your team 1 point and the first team reaching a total of 10 points wins. Every player will also have a specific role: Runner, Defender or Roamer
Before starting, everyone will go to lane and farm minions until reaching level 6.
When you reach level 6 you have to back immediately and wait for others
Time limit to get level 6 is 8:00, after that you have to back anyway
During this time you can't attack enemy champions and turrets
There will be 2 Runners, 2 Defenders and 1 Roamer in every team
Runner: Your job is to score points by dying in the enemy fountain, you are not allowed to attack the enemy at all unless you are in the enemy base
Defender: Your job is to prevent the enemy Runners from dying in your fountain, you can't walk into the river and beyond
Roamer: Your job is to catch enemies off guard in the jungle, you are the only one that can kill the Scuttle Crab and take Drakes, you can't go in the enemy base (The roles will be decided in the lobby/champion select)
You can't go in the lanes, you can only pass through mid lane to change jungle side without stopping
You can't kill minions or turrets and you can't leech XP from them •You can't farm jungle (Roamers are allowed to kill Scuttle Crab and Drake)
You can use wards and jungle plants
A point is given to the team of whoever manages to die in the enemy fountain after getting hit by the laser
Every role/rule has to be respected, otherwise a point can be subtracted
The losing team has to surrender
Bard
Pantheon
Ryze
Tahm Kench
Taliyah
Twisted Fate
The Dark Seal
Mejai's Soulstealer
Teleport
Smite can only be used by Roamers
The objective of this gamemode is to die by the enemy fountain laser and preventing the enemy team from doing this at your fountain laser. Managing to die in the enemy fountain will give your team 1 point and the first team reaching a total of 10 points wins (the total points can vary).
Before the game starts, every player needs to decide on a role: Runner, Defender or Roamer. There will be one roamer, two defenders and two runners! This can be discussed in champ select. The roles can be switched during the game, but it has to be communicated properly.
The roamer can farm minions and move freely around the entire map
The roamer is supposed to try and get rid of runners or weaken the enemy defenders.
They can also simply help in the defense and manage the waves so that turrets die.
Roamers cannot attack runners behind their 1st (outer) turret
The runner's goal is to make to the enemy fountain laser and get hit at least once by the laser, and then die in the fountain. This will score 1 point for the team
The runner CAN ONLY USE CC ABILITIES ON THE ENEMY (slows, stuns, fears, silence, etc.)
The runners can also defend the base from enemy runners, but can only use cc abilities on them ( no autos, no abilities without cc)
The runners can move freely around the map
The defender's goal is to stop the runners from getting into their fountain and scoring a point
The defenders can use anything, abilities and autoattacks, but they have to stay behind the first turret
Defenders can still go in the first turret's range. This means they can only defend and use abilities from behind their first turret range
Defenders can still attack enemies from behind their 1st turret even if this turret is destroyed
Defenders and Runners can defend when the enemy minions crash into their turret. But they can't farm minions otherwise.
Nobody is allowed to hit turrets/inhibitors!
Bard
Pantheon
Ryze
Tahm Kench
Taliyah
Twisted Fate
Kayn
Sion
Yuumi