Use Click events.
If you want your button to work only when the cursor is on it
See where your character is saved, cast to your blueprint [the one where you bound the gamepad for click], and bind the click from here.
For Other events
For Widgets [lock1]
CREATE A VARIABLE "BUTTON ID" AND create this for events [2 for every button]
Here, we move the cursor to the right.
YOU NEED TO CREATE FOR ALL 4 DIRECTIONS
Use (5, -5) and (5, -5) for the X and Y axes