So if we are writing code for any scenario where wire library is required( forexample using LCD with arduino through i2c scanner.) In that scenario, at top of our sketch, its enough to include just LiquidCrystal_I2C or wire library should also be included additionally?

In the case of LiquidCrystal_I2C there are multiple libraries with that name. A particular library may include Wire.h, it may not. The way to know for sure is to examine the source code for the library in question.


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With the specified library, you don't need to include the Wire.h additionally, because it is already included in the library file. However, if you're not sure, you can include the Wire.h explicitly - it won't be a mistake. For example, if your program uses other devices on the i2c bus, you can include the Wire.h at the beginning of the sketch before other libraries, even if some libraries already include it

I thought it would be pretty neat to use them with my Photon since they come with an I2C comm module soldered on the back. Only pins D0 and D1 are required for control of the display, with 5V and GND of course. I thought the library in the Particle Web IDE might work (v.1.0.3), but it didn't. So, I used the Arduino version instead v.1.1.2 _I2C-1.1.2.zip

//initialize the liquid crystal library

//the first parameter is the I2C address

//the second parameter is how many rows are on your screen

//the third parameter is how many columns are on your screen

@PopQuiz, the library you used on the Web IDE is old and not supported. The LiquidCrystal_I2C_Spark library has over 144K downloads and works as expected. It has a clock example you could test with. Give it a shot!

Ok I think you may have an issue because the library is evolving and the sample code does not (yet?) reflect the changes in its API : from you find the change in arguments of LiquidMenu::change_screen(...) from a reference to a pointer :

A Conversion of the Arduino LiquidCrystal_I2C by Frank de Brabander to MBED

Version of original Library: 1.1.2

Information from the original library: The library allows to control I2C displays with functions extremely similar to LiquidCrystal library.Ā 

Original Github: _I2C

I am trying to use a Seeeduino Xiao with a BME280 Sensor to display Temperature/Pressure/Humidity on a 20x4 LCD display, using I2C as the connection between all 3 devices. I can create this easily using an Arduino Pro Micro for example, but when it comes to switching to a Xiao, there does not appear to be a LiquidCrystal_I2C library that works with the Xiao. I get error messages telling me the library only work with Arduino hardware.

Is there a library for the Xiao which will let it connect to an LCD via I2C?

The original version of the LiquidCystal_I2C library requires thedefinition of the LCD size and the desired character size (8 or 10 pixelheight) at the instantiation and uses a parameterless begin() method.

This differs slightly from the semantic of the regular ArduinoLiquidCrystal library using the parallel interface. There, theinstantiation defines only the electrical connection (the used pinnumbers) and defines the logical properties (cols, rows, charsize) laterwith the begin() method.

As an extention to the original LiquidCrystal_I2C libray this Sduino portsupports an initialisation similar to the syntax of the regularLiquidCrystal library: Defining only the electrical parameters atinstantiation (I2C bus address) and giving the logical parameters (displaysize) with the begin() method:

And add a code for set the LCD up.

Include LiquidCrystal_I2C.h library to show a message on that easily.

Create a instance for control the LCD with LiquidCrystal_I2C lcd(LCD_ADDR, 16, 2) line. Given parameters are the LCD ADDR, cols and rows for 162 LCD.Ā 


I was getting pretty much the same symptoms on a Freematics MEGA2560/3.2" SSD1289 LCD using the MultiLCD library using 1.6.6. Based on your comment above I uninstalled and installed 1.6.5 instead, recompiled and uploaded and it's now displaying properly...

I had the same problem. My LCD only showed one character. I downloaded and tryed docens of LCD libraries and ended up with a bunch of libraries installed in my IDE. After days trying to solve the problem I decided to clear my IDE deleting the libraries directory (mind that the IDE could take them from documents/arduino/library folder). After that I tested one by one the LCD libraries. I case it did not work I deleted it. The one posted above _I2C worked!!.I don't really know where was the problem exactly, maybe a conflict among the libraries intalled.

I am having trouble with the Radiohead RFM95 encrypted client example, seems Speck.h shows as no such file or directory. I can find code for Speck.h but not as a file I can drop in my library. I imagine there is a way to create the right file type in VS but I am not familiar with how to do that, assuming that would even do the trick. I would appreciate a little help here as I am rather new to Arduino and C++.

This library allows an Arduino board to control RC (hobby) servo motors. Servos have integrated gears and a shaft that can be precisely controlled. Standard servos allow the shaft to be positioned at various angles, usually between 0 and 180 degrees. Continuous rotation servos allow the rotation of the shaft to be set to various speeds.

The Servo library supports up to 12 motors on most Arduino boards and 48 on the Arduino Mega. On boards other than the Mega, use of the library disables analogWrite() (PWM) functionality on pins 9 and 10, whether or not there is a Servo on those pins. On the Mega, up to 12 servos can be used without interfering with PWM functionality; use of 12 to 23 motors will disable PWM on pins 11 and 12.

you need to first install GitHub - myDevicesIoT/Cayenne-MQTT-Arduino: Cayenne MQTT Arduino Library library to your arduino IDE. then need to use this code for ESP32 Cayenne-MQTT-Arduino/ESP32.ino at masterĀ  myDevicesIoT/Cayenne-MQTT-ArduinoĀ  GitHub

The program is pretty simple. We are declaring the variable smileyFace which is array of type byte. This array will contain 8 bytes, one for each row in our block. The block is made up by 5X8 dots as mentioned before.We can program those dots by turning them on or off. In this code we write 0 for off and 1 is for on. Writing that, you can create any figure you want! In setup function, we simply turn on the background light of the LCD. Then, we set the cursor to the place you want to display your text, and display it by using the setCursor function of the library. e24fc04721

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