Jynx's Dungeon
Jynx's Dungeon is a game about beating enemies in several waves. You can pick up various spells to help you.
I made the game using the Unity game engine
Photo of me playtesting the game.
New form out! Go fill it out and be part of alpha 1.3! https://forms.gle/hgwTjpdixrYqcTZQ6
Right now there are 8 different types of spells
Fire Spell - Shoots a fireball.
Water Spell - Shoots a stream of water.
Sun Spell - Shoots a beam of light.
Grass Spell - Wherever you click, vines will spawn.
Vampire Spell - Selects a random enemy and shoots a homing spike. After about 20 hits with the spell, the player gets health.
Void Spell- Shoots a large vortex. Only works horizontally.
Meteor Spell - Makes meteors rain from the sky at the mouse position.
Planet Spell - Summons a planet that shoots a laser beam at targets.
(Images displayed in higher resolution)
Alpha 1.2.1 (The mana rework) Delayed, RELEASE DATE UNKOWN. SNapshot available on newgrounds
Changelog (so far)
--New Features--
-Added a coin which has a 1 in 5 chance of dropping after each wave (pickup to get money for the shop)
-Added training mode (BETA)
-UI is now affected by post-processing
-Reworked the mana system
-Mana now regenerates by 15 points every 3 seconds
-Enemies now have a chance at dropping a mana star which gives you mana now creating a use for boss minions
--Nerfs and buffs--
-Buffed falling heart now heals 3 health
--Patches--
#003
#004 - Returning to the main menu on death
#005 - Patched void spell
#006 - Bat animations now show
Alpha 1.2.0 (The Void Update)
Changlog
--New Features--
-Fixed up the main menu
-Added Waves 11-15
-Added the Zombie King boss
-Added the shop
-Added Star Stone (Buy for 6 coins)
-Added Heart Stone (Buy for 5 coins)
-Added Teleportation Pearl (Buy for 12 coins)
-Added Holy Cross (Buy for 8 coins)
-Added 3 new spells:
-Meteor Spell (Buy for 20 coins)
-Void Spell (Buy for 15 coins)
-Planet Spell (Spawns randomly)
-Added the ability to spawn a random spell (buy for 1 coin)
-Added Undead Warrior enemy
-Added particle effects for the spikes from vampire spell
-Revamped particle effects from skulls
-Added bat animations
--Nerfs and Buffs--
==Nothing to see here!==
--Patches--
#000 <- this time I REALLY fixed getting stuck on walls
#001 -- Menu hitboxes
#002 -- Able to open pause menu on death
Alpha 1.1.1 (Alpha 1.1.0 Bugfixes)
--Patches--
-Fixed Menu on death
Alpha 1.1.0 (The Utility Update)
Changlog:
--New Features--
-Added waves 7-9
-Added pause and main menu
-Added post-processing effects
-Added hearts (pickup to get health)
-Added archer enemy
-Added Game Over screen
-Added music pitch effect when in pause menu or in game over screen
--Buffs/Nerfs--
-Slowed down spider enemy
-Buffed sun spell damage to 4 (still 0.5 after hitting first enemy)
--Patches--
-Player doesn't get stuck on walls