Nusantara Artworld
Nusantara Artworld
Nusantara Artworld is a part of indonesia game developer Lentera Nusantara witch create a game called "Ghost Parade"
In here i am work as 2D Technical Artist who Optimized Asset, Asset Organize, animate Statue, Vfx, and make scene demo for Unity Asset Store (https://assetstore.unity.com/publishers/104713)
Disclaimer:
Due to studio policy, the work process I show here is a representation of what I did in the studio with image create by me
All Art Asset and Parralax code made by Lentera Nusantara
All Image that Show has been granted permission by Lentera Nusantara
Aire The Veil Of Golek
Do as Final College Project in here my role as Game Designer, 3D Artist, Tech Artist, and Unreal Blueprint Programmer
This project was built with a combination of custom assets and resources from various creators to showcase a cohesive final product.
Feel free to explore and play the game on itch io
Blueprint System
Beryl: Prismatic Waltz
Do as final project of IDS GameDev Academy 2026
in here my role as 2D, 3D Artist, Tech Artist, Level Designer
Animation provided by Unreal and Mixamo
Created in Unreal Engine, as technical artist, i am developing custom niagara, lightning, animation montage, health system, animation re-target, attack system
Kang Kedok
Created during the 2026 Global Game Jam in Jakarta, my roles here were technical artist, 3D artist, and 2D and 3D animator
In my role as a technical artist, I focused on implementing UI and 3D assets in the game, optimizing assets, setting up animations and animators in Unity, configuring lighting and post-processing effects, cameras, the dialogue system, and VFX
Our team won the Best Concept/Best Polished Game award at the Global Game Jam
The Golden Flute: Red Panda’s Path
Do as final project of Agate Game Course 3D Modeling and Animation, a six week course by agate academy
in here my role as 3D Artist, Tech Artist, Level Designer
Code, Enemy and Animation provided by Unity Official 3D Game Kit Lite
This project was built with a combination of custom assets and resources from creators and Ai to showcase a cohesive final product.
Drink Served Cold For you
Do as team final project of Bootcamp 3D Game Development by Codelamp
in here my role as Lead Artist and Tech Artist
As a lead and technical artist, I was responsible for mood color, art style guide, 3D modeling and environment texturing, asset and material implementation, Shader Graph for the main character, VFX, trail effects, lighting, post-processing, scene compositing, animation and glass water effects, set prefabs, implementation of several UI elements, assigning tasks to artists, and reviewing and providing feedback on artists’ work.
Main Character Shader Graph
Operation Endless Valley
Do as team final project of UNITY C# 3D PROGRAMMING FUNDAMENTALS by Genali Studio
As the Technical Artist, i am developing custom lighting shaders, implementing skybox systems, and coding dynamic parallax and moveable backgrounds. I was also responsible for the level environment set dressing.
Assets used: A mix of custom creations, assets provided by Genali, and open-source materials