B.O.O.M.
B.O.O.M.
Engine
We continued working on the Titan engine, adding a physics engine.
I was the sole gameplay programmer on this project. It was both fun and challenging, with a lot to handle—but it gave me the chance to be creative and taught me a great deal about time management.
I had the opportunity to learn how to create a behavior tree during this project.
I worked on the enemies, implementing movement on a navmesh.