Link: The Faces of Evil and Zelda: The Wand of Gamelon are action-adventure games developed by Animation Magic and published by Philips Interactive Media for the CD-i on October 10, 1993 in North America[1] and December 25 of the same year in Europe.[1] They were released on the same day, were developed simultaneously, and look and play similarly because they use the same graphic engine. Both games are based on Nintendo's The Legend of Zelda franchise, but are not acknowledged as official, canonical entries[2] and are the first two games of three Zelda games released for the CD-i. The third, Zelda's Adventure, was developed separately and plays differently.

Link: The Faces of Evil puts the player in control of Link, who goes on a quest to defeat Ganon and rescue Princess Zelda. Zelda: The Wand of Gamelon changes the roles and has the player control Zelda, who sets out to save Link and King Harkinian and defend her kingdom from Ganon. Both travel to a new world (Koridai and Gamelon, respectively) to thwart Ganon's plans. At the time of their release, the games received mixed to positive reviews. In later years, both games have received universally negative reception for their plots, full-motion video animated cutscenes, voice acting, controls, and graphics. The games were not acknowledged in the official The Legend of Zelda: Hyrule Historia guidebook; Eiji Aonuma, who has served as a series director since Ocarina of Time, has remarked that the games do not "fit in the 'Zelda' franchise".[2] This has led to the three games (Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure) being considered not only the worst games in the Zelda franchise but also among the worst video games of all time.


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Players take control of Link in The Faces of Evil, and of Zelda in The Wand of Gamelon. At the beginning of both games, players have access to only three areas, which are accessed through an in-game map. The two characters only have their swords and shields at this stage. The sword can be used to attack enemies either by stabbing or shooting "Power Blasts", while the shield can deflect attacks. Link's sword in The Faces of Evil is known as his Smart Sword, and will not hurt anyone considered friendly.[3] The shield is used whenever the player character is standing still or crouching. They gain new items later on in the game, including lamp oil, rope, and bombs, all of which can be purchased from a shop. Rubies (rupees in canon Zelda games) can be obtained by stabbing them with the sword after defeating an enemy, after which they can be spent at the shop.

The player's health is measured in "Life Hearts". Although the player begins the game with only three hearts, there are ways to earn more. Each time the player character is injured, they will lose at least one-half of a heart. The first two times the player runs out of Life Hearts, the player will be given the option of continuing from near the point where their last heart was lost. When the player loses their hearts for the third time, they will be returned to the map and must start the level from the beginning. Returning to the map replenishes their Life Hearts and lives, and they will retain any items and Rubies they picked up.[3][4]

The story begins in Hyrule Castle, where a bored Link discusses the prospects of new adventure with King Harkinian. Link's hopes are fulfilled, when a wizard named Gwonam arrives at the castle to announce that Ganon (the series' antagonist) and his minions have taken over Koridai Island and recruits Link to stop Ganon. In Koridai, Gwonam explains that many of Ganon's minions have established the "Faces of Evil", giant mountains and stone structures that bear the resemblance of their commanding minions that act as their bases of operation. During Link's quest, Gwonam informs him that Ganon has captured Zelda and imprisoned her in his lair.[5]

Link ventures through the island and conquers all the faces along with defeating their leaders such as the necromancer Goronu; the anthropomorphic jokester pig Harlequin; the fire-breathing armored knight Militron; the gluttonous cyclops Glutko; and the anthropomorphic wolf Lupay.[6][7] At one point during Link's adventure, he discovers the sacred Book of Koridai, which he brings to a translator named Aypo who reveals to him that the book is the only way to defeat Ganon.[8] Link finally confronts Ganon and imprisons him within the pages of the Book of Koridai, before he rescues a sleeping Zelda and awakens her. Gwonam appears and congratulates Link on his success, declaring him the hero of Koridai.

King Harkinian announces his plan to aid Duke Onkled of Gamelon, who is seemingly under attack by Ganon's forces,[9] and orders his daughter Princess Zelda to send Link for backup if she does not hear from him within a month. A month eventually passes without word from the King, so as instructed, Zelda sends Link to find him. When he too goes missing, Zelda ventures off to Gamelon to find both Link and the King, accompanied by her elderly nursemaid, Impa.

As she ventures across Gamelon, Zelda battles many of Ganon's minions including the villainous mummy Gibdo; the three wicked witches of the Fairy Pool; and the intimidating knight Iron Knuckle. During Zelda's quest, Impa discovers that King Harkinian was captured by Ganon and that Link was engaged in a battle, the outcome of which is unclear. Eventually, Zelda rescues a woman named Lady Alma from evil sorcerer Wizrobe; Alma later reveals that she knows Link. Zelda then travels to Dodomai Palace, where she storms the castle, kills Ganon's henchman, Hektan, and saves a prisoner named Lord Kiro (sometimes known as Fari), who had accompanied King Harkinian before he was captured and reveals that Duke Onkled is intentionally collaborating with Ganon, and that he lured the King to Gamelon to be imprisoned. Zelda and Kiro confront Onkled, who reveals the secret entrance to Reesong Palace, where Ganon has taken residence.

Zelda travels to the Shrine of Gamelon to battle shapeshifter Omfak and obtain the Wand needed to defeat Ganon, then makes her way to Reesong Palace where she fights him. After incapacitating Ganon with the Wand, she rescues her father. Back at Hyrule Castle, Duke Onkled is ordered by the King to scrub all the floors in Hyrule as punishment for his treason. Although Link's whereabouts are still unknown, a comment by Lady Alma prompts Zelda to throw her mirror against the wall, and as it smashes Link magically materializes, seemingly having been trapped in the mirror, although he seems to have no recollection of what happened. They decide to celebrate Gamelon's return to peace with a feast.

In 1989, Nintendo signed a deal with Sony to begin development of a CD-ROM-based add-on for the Super NES (see Super NES CD-ROM) that would allow for FMV and larger games.[7][10] However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the PlayStation.[6][7][11] Witnessing the poor reception of the Sega Mega-CD, Nintendo scrapped the idea of making an add-on entirely.[7][10] As part of dissolving the agreement with Philips, Nintendo gave them the license to use five of their characters, including Link, Princess Zelda, Ganon, and Mario[12] for games on Philips's console, the CD-i, after the partnership's dissolution.[10][13]

Contracting out to independent studios, Philips subsequently used the characters to create three games for the CD-i, with Nintendo taking no part in their development except to give input on the look of the characters[5][10] based on the artwork from Nintendo's original two games and that of their respective instruction booklets.[14] Philips insisted that the development studios utilize all aspects of the CD-i's capabilities, including FMV,[9] high-resolution graphics, and CD-quality music.[14] Because the system had not been designed as a dedicated video game console, there were several technical limitations, such as unresponsive controls (especially for the standard infrared controller),[9] and numerous problems in streaming audio, memory, disc access, and graphics.[14] The first two games were showcased at the 1993 Consumer Electronics Show.[15]

For voice acting, Animation Magic auditioned local New England community theater actors. Jeffrey Rath was cast as Link. In a 2010 interview with The Gaming Liberty, Rath stated that there were two-hour recording sessions after roughly 15 minutes of rehearsals.[20] Bonnie Jean Wilbur was cast as Zelda[21] and her husband Paul Wann played various characters, including Gwonam. Mark Berry provided the voices of King Harkinian, Ganon and a Gibdo. Additional voices were provided by Jeffrey Nelson, Natalie Brown, Phil Miller, Chris Flockton, John Mahon, Josie McElroy, Jerry Goodwin, Karen Grace, and Marguerite Scott.[22]

At the time of its release, contemporary criticism was mixed for both games. SNES Force magazine described the animated sequences as "breathtaking" and praised the game for its high-resolution graphics and its "brilliant" use of sound and speech.[23] Highly anticipated by the French video game press, Joystick magazine's development preview of The Faces of Evil described it as a veritable arcade-quality game with stunning graphics and "perfect animation". They gave The Wand of Gamelon similar praise, and gave it additional praise for its use of voice acting, its plot and its backgrounds.[24][25] The same magazine would ultimately score The Faces of Evil 79%, a few months later, giving particularly high marks for music, sound effects and play-through time.[26]

Other publications gave more negative reviews. CDi Magazine rated The Faces of Evil 65%, stating that the game was a poor relation to the original Nintendo games and singling out the perfunctory storyline, the lack of graphical features like parallax and the slow and repetitive gameplay. Another reviewer for the magazine gave The Wand of Gamelon a higher 75% and called it a "reasonably good game" for its puzzles and animated sequences, but criticized its plot and controls.[27][28] In 1994, Edge reported that as CD-i sales began to suffer, criticism sharpened, and the games were described as low-cost, low-risk ventures that had failed to excite any interest in the platform.[29] 152ee80cbc

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