Projects
Projects
Knight Light | Arrival Nakan | Stardust in Retrograde | Familiar: Battle of the Labyrinth
Senior Project by team Somninauts
Projected Release: Spring 2025
Role: Animator
Made all the animations for the player character(Ptolemy) and one of the enemies(Scopophobia).
Worked closely with two other animators to ensure consistency throughout.
Genre: Action/ Adventure
Engine: Unreal Engine
Indie Game by Raindrop Games
Projected Release: Summer 2026
Role: Concept Artist, 3D Generalist
Worked with a small team of programmers, game designers, audio technicians and artists to create concepts for a beautiful and memorable gameplay experience.
Helped develop a unique, painterly art style.
Genre: Historical/Stealth
Engine: Unreal Engine
Junior level Game Project at Digipen Institute of Technology
Projected Release: Winter 2024
Role: Character Animator and Rigger (Current Project Role)
Tasks: Lead Animator for the player character, enemies, environmental assets, and props.
Genre: 3D Action-Adventure
Engine: Unreal Engine
Sophomore level Game Project at DigiPen Institute of Technology
Role: Character Artist
Designed the game’s loveable cast of characters, as well as the title screen, props, and other environment features.
Genre: Top-down strategy-based auto battler
Engine: Built in Unity