Despite home-working challenges like naked partners, noisy children and naughty pets, a recent Gartner survey revealed that as many as 80% of business leaders plan to allow remote work beyond the pandemic.

I made these naughty and nice cinnamon toddies and we listened to Christmas music while climbing up and down the ladder hanging ornaments. It was the perfect way to spend a Thursday night. While we sipped and decorated, mom and I went back and forth on just what to call this toddy recipe. I love giving my cocktails fun names, so we brainstormed cute options. In the end though? It was actually Asher who came up with the Naughty and Nice Cinnamon Toddy name, and as soon as she said I knew it was perfect. This is naughty because of the bourbon, and nice because of the cinnamon and honey.


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Not many places with a California zip code can say their wildlife outnumbers the human inhabitants. Like our staff, foxes are known to be friendly and curious. And like our patrons, they live in social groups. So, let loose with your best friends and get naughty for fox sake.


 We invite you to dive into a delicious beverage inspired by the silly things you may say after your third round. Then save room for the good stuff; we're pairing our cheeky cocktails with a satisfying menu inspired by our seaside locale.

It is also used for some generic module signals such as request::display. Parameters: Name Type(s) Description name string The name of the signal func function The function to attach Usage:  naughty.connect_signal(\"added\", function(notif) -- do somethingend)  ? naughty.emit_signal (name, ...) Emit a module signal. Parameters: Name Type(s) Description name string The signal name. ... The signal callback arguments ? naughty.disconnect_signal (name, func) -> boolean Disconnect a signal from a source. Parameters: Name Type(s) Description name string The name of the signal func function The attached function Returns:  boolean If the disconnection was successful  Object properties ? suspended boolean &middot 1 signal &middot 1 signal The global suspension state.

When suspended, no notification widget should interrupt the user. This is useful when watching movies or doing presentations. Constraints:  Default value  : false  Valid values  : true or false. 

 Click to display more Emit signals:  added   Emit signals:  property::suspended When the suspended value changes.  self naughty The object which changed (useful when connecting many object to the same callback). new_value suspended The new value affected to the property.   ? expiration_paused boolean &middot 1 signal Do not allow notifications to auto-expire.

When navigating the notifications, for example on mouse over or when keyboard navigation is enabled, it is very annoying when notifications just vanish. Constraints:  Default value  : false  Valid values  : true or false. 

 Click to display more Emit signals:  property::expiration_paused When the expiration_paused value changes.  self naughty The object which changed (useful when connecting many object to the same callback). new_value expiration_paused The new value affected to the property.   ? active table &middot 1 signal A table with all active notifications.

Please note that this list is kept up-to-date even in suspended mode. Constraints:  Default value  : {}  Table content  : A list of naughty.notification objects. 

 Click to display more Emit signals:  property::active When the active value changes.  self naughty The object which changed (useful when connecting many object to the same callback).   ? has_display_handler boolean True when there is a handler connected to request::display.

This is the global variant of the naughty.notification auto_reset_timeout property. Constraints:  Default value  : true  Valid values  : true or false. 

 Click to display more Emit signals:  property::auto_reset_timeout When the auto_reset_timeout value changes.  self naughty The object which changed (useful when connecting many object to the same callback). new_value auto_reset_timeout The new value affected to the property.   ? image_animations_enabled boolean &middot 1 signal Enable or disable naughty ability to claim to support animations.

When this is true, applications which query naughty feature support will see that animations are supported. Note that there is very little support for this and enabling it will cause bugs. Constraints:  Default value  : false  Valid values  : true or false. 

 Click to display more Emit signals:  property::image_animations_enabled When the image_animations_enabled value changes.  self naughty The object which changed (useful when connecting many object to the same callback). new_value image_animations_enabled The new value affected to the property.   ? persistence_enabled boolean &middot 1 signal Enable or disable the persistent notifications.

Note that enabling this does nothing in naughty itself. The timeouts are still honored and notifications still destroyed. It is the user responsibility to disable the dismiss timer. However, this tells the applications that notification persistence is supported so they might stop using systray icons for the sake of displaying or other changes like that. Constraints:  Default value  : false  Valid values  : true or false. 

 Click to display more Emit signals:  property::persistence_enabled When the persistence_enabled value changes.  self naughty The object which changed (useful when connecting many object to the same callback). new_value persistence_enabled The new value affected to the property.   Signals ? request::display_error Emitted when an error occurred and requires attention. Arguments: Name Type(s) Description message string The error message. startup boolean If the error occurred during the initial loading of rc.lua (and thus caused the fallback to kick in). ? added Emitted when a notification is created. Arguments: Name Type(s) Description notification naughty.notification The notification object ? destroyed Emitted when a notification is destroyed. Arguments: Name Type(s) Description notification naughty.notification The notification object ? request::display Emitted when a notification has to be displayed.

The images context has no handler. It is part of the specification to handle animations. This is not supported by default. Arguments: Name Type(s) Description n notification The notification. context string The source of the icon to look for. hints table The hints. app_icon string The name of the icon to look for. path string The path of the icon. image string The path or pixmap of the icon. See also: naughty.icon_path_handler Request handler to get the icon using the image or path. request handlers naughty.client_icon_handler Request handler to get the icon using the clients icons. request handlers ? request::screen Emitted when the screen is not defined or being removed. Arguments: Name Type(s) Description notification table The naughty.notification object. This is currently either "new" or "removed". context string Why is the signal sent. Request handlers ? naughty.default_screen_handler () The default handler for request::screen.

It selects awful.screen.focused(). ? naughty.client_icon_handler () Request handler to get the icon using the clients icons. ? naughty.icon_path_handler () Request handler to get the icon using the image or path. ? naughty.icon_clear_handler () Request handler for clearing the icon when asked by ie, DBus. Deprecated functions ? naughty.is_suspended () Notification state.

This function is deprecated, use naughty.suspended = not naughty.suspended. ? naughty.destroy (notification, reason, keep_visible) Destroy notification by notification object This function is deprecated in favor of notification:destroy(reason, keep_visible). Parameters: Name Type(s) Description Default value notification naughty.notification Notification object to be destroyed Not applicable reason string One of the reasons from notification_closed_reason Not applicable keep_visible Optional boolean If true, keep the notification visible false Returns:  True if the popup was successfully destroyed, nil otherwise  ? naughty.getById (id) Get notification by ID Parameters: Name Type(s) Description id integer ID of the notification Returns:  naughty.notification or nil notification object if it was found, nil otherwise  ? naughty.reset_timeout (notification, new_timeout) Set new notification timeout.

This function is deprecated, use notification:reset_timeout(new_timeout). Parameters: Name Type(s) Description notification notification Notification object, which timer is to be reset. new_timeout number Time in seconds after which notification disappears. ? naughty.replace_text (notification, new_title, new_text) Replace title and text of an existing notification.

This function is deprecated, use notification.message = new_text and notification.title = new_title Parameters: Name Type(s) Description notification notification Notification object, which contents are to be replaced. new_title string New title of notification. If not specified, old title remains unchanged. new_text string New text of notification. If not specified, old text remains unchanged. Returns:  None.  ? naughty.notify {[args]} Create a notification. be457b7860

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