Welcome! I'm Léonard Bertos, game writer and narrative designer.
Video games, novels, comics, etc. since 2017
Designing narrative systems and meaningful content. Game design and gameplay integration into the narration.
Fictional texts, scripts, bibles, dialogs to read and dialogs to ear.
Translations, corrections, glossaries, dialogs, texts. Anticipation of localization needs at every stage of the production.
Creative writing, event organizations, cultural mediation, talks, conferences, workshops, for libraries, schools, b2b events, team builders…
Looking for Fael with Swing Swing Submarine and Arte
Project: First Person Puzzle game
Position: Writer, Narrative Designer
The Merlies with Darjeeling, published by Arte
Project: Metroidvania
Position: Lead narrative designer
Legend of Keepers with Goblinz Studio
Project: Roguelite dungeon defender
Position: Writer, Narrative Designer
Smash it Wild with Goblinz Studio and Ernestine
Project: Tactical Volleyball-Dodgeball
Position: Writer, Narrative Designer
Diluvian Winds with Alambik Studio and Goblinz Publishing
Project: Survival adventure city builder
Position: Writer, Narrative Designer, Idea Guy
A Long Way Down with Seenapsis and Goblinz Publishing
Project: Roguelite deck builder
Position: Writer, Narrative Designer
Neurodeck with Tavrox Games and Goblinz Publishing
Project: Deck builder
Position: Writer, Narrative Designer
Defend the Rook with One Up Plus and Goblinz Publishing
Project Board video game
Position: Writer, Narrative Designer
Age of Empire Definitive Edition custom campaign inspired by Rabelais’ novels
Member of La Confrérie des traducteurs (FR), translating Morrowind mods from English to French
Translating Extra Delight, big content mod for Minecraft.
Battlerite with Stunlock Studios and Tavrox
ZombiED with zinWorks Studios
Wonderblade with Hit Box Games
Luckslinger with Duck Bridge
Aeon Drive with 2Awesome
Batu ta Batu with 2Awesome
Lumini with Speelbaars
Inferno 2 with Radiangames
Atomine with Broken Arms Games
Zombie Lab with Fumb games
La Quête de Midas, Confrérie de l’imaginaire, 2021 (FR)
Cagador del Diablo, Papitou, 2021 (FR)
Le Journal de Fersac, Hugo Stern, 2023 (FR)
La Sorcière des mers, 404 Éditions, 2021 (FR)
Dimension super-espace !, 404 Éditions, 2021 (FR)
Les Robustes contre Glitchox !, 404 éditions, 2023. (Available in Italian, Polish and Czech!)
Faire parler les foules, Addon Live
Les Jeux de demain, Women in Games
Interview, Toulouse Game Dev
Know Your Dev, Awesome Alpaca
Nanowritting & Rencontre, Parlons d’écriture
Les Coulisses de la localisation, Aurélie Perrin
Time out : Fibre Tigre et Léonard Bertos, Red Fanny
Travailler avec un ND en préproduction, BusinessDuJV
De l'écriture à la narration interactive : le parcours de Léonard Bertos, Videogamecreation.fr
Toulouse Game Dev active member, video game development local association. Event organizations, talks, etc.
Cultural mediation for Atelier Pop Culture
Cultural mediation for Ludistart
Community manager for Supralympic Runners
Scriptwriting and Narrative design teacher in Brassart
Beta-tester on Threshold
Host and proofreader for Double Kick Heroes
Scriptwriting teacher for MJM Graphic Design
Creative writing coach for Université de Lille
Librarian for Bibliothèques de Toulouse
Librarian & Creative writing teacher for Université Jean Jaurès
Librarian for Sciences Po Toulouse
Narrative board game writing for Université Sorbonne Nouvelle
"Léonard was in charge of all narrative assets for 'Looking for Fael' : from character background to world, texts and voices. He built a consistent story based on our first intentions and game concept. He also participated to voice recording and prepared assets for localization. I should also mention that Léonard is both a talented narrative designer and a great human being to speak and work with. Will do it again if I can :) "
William David, game designer and founder of Swing Swing Submarine
"Leonard was both my lead and my co-writer during the last stage of the Merlies development. He managed to quickly find his place among people who had been working together for years, and among the Leads. I could always count on him to advocate for the Narrative department needs. Leonard is a lead one can confide on; theme consistency and the wellbeing of his teammates are equally important to him. As a co-writer, I found him to be the perfect partner in crime — he was able to adapt to the established tone of the game while also giving it some new edges that enriched it."
Florence Rivières, writer and narrative designer
(FR) « Léonard a travaillé avec l'équipe 404 sur des romans de grande qualité : il a toujours su répondre à nos demandes avec rapidité et efficacité, et s'est plié aux contraintes de l'écriture sous licence sans sourciller. La collaboration a toujours été très fluide, je garde un excellent souvenir notamment du roman Roblox (traduit en plusieurs langues ensuite !). Léonard a une imagination à toute épreuve ! Je ferais de nouveau appel à lui à 100%. Bravo et à bientôt pour de nouvelles aventures éditoriales ! »
Pauline Charruyer, directrice éditoriale é Flammarion Jeunesse editor
"I've worked with Léonard for years, he's a dedicated worker that just LOVES his job and writing. He has tons of ideas and always proactive to bring more interesting stuff to the table. If there's a person you can count on, it's Léonard because he just delivers!"
Yannick Tavrox Elahee, Blanket Studio founder
"I've been exchanging with Léonard for a while now, as both of us are freelancers in similar fields. He is one of the most dedicated and kind people I came across in the industry. "
Inari Bornholm, principal game designer
"I've done a lot of work with this unusual and eccentric fellow, most often trying (and hopefully succeeding) in transferring his genius from French to English. […] To put it in other words, whenever someone tells me Léonard is working on a project, I know what level of quality to expect. (Spoiler alert: magnificent)."
Jasper Marcus, creative translator and linguistic troubleshooter
"Léonard helped us on multiple projects including Legend of Keepers, Sandwalkers or Diluvian Winds. He brings his writting skills to develop the universes and always collaborate very well with the team. He was also skilled at pitching new projects (Diluvian Winds was an initial pitch from Leonard). I was very happy to work with him and I hope we will continue to work with him as freelancer. "
Johann Verbroucht, Goblinz Studio founder
(FR) « Lorsque le ménestrel du village s'est absenté, on a cherché un nouveau conteur pour animer nos longues soirées d'hiver. Léonard n'a pas de mandoline, mais il a fait bien mieux que nous chanter quelques amourettes au coin du feu. Il a transformé nos mornes soirées en voyages épiques et aventures fantastiques. La vie n'est plus la même au village depuis. Et même le ménestrel, qui est à présent revenu, s'assoit pour écouter les histoires inventées par Léonard. »
Gaëtan Verdichizzi, video game culture and history consultant