The new Lens Blur tool in Lightroom Classic adds an aesthetic blur effect to any part of your photo. You can easily apply optical blur and bokeh through an interactive and customizable experience. The effect can blur the background or foreground by making a depth map of the image using Adobe Sensei.


To adjust the depth at which you want the blur effect. You can expand or contract the slider box by holding and dragging it from either side to increase or decrease the range of the effect. You can also select the Subject Focus icon to set a focal range automatically using AI subject detection. Alternatively, select the Point/Area Focus icon to set the focal range manually by dragging a box around the subject.


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Refine the depth map by selecting Focus and brushing over the areas you would like to stay in focus, similarly selecting Blur and brushing the areas you want to blur out within the image. You can further refine the selection by using the Amount, Size, Feather, and Flow sliders.

The new Lens Blur tool in Lightroom adds an aesthetic blur effect to any part of your photo. You can easily apply optical Blur and Bokeh adjustments through an interactive, customizable experience that lets you define the blur amount and refine focus. The AI-powered Lens Blur analyzes a photo through a depth map and creates a natural blur effect that is further customizable.

Ran into the same problem. I opened my mac's time machine and went back to when I had the previous version installed. In the AE plugins folder i found the lens blur plugin and copied the file. pasted it into my current plugins folder and reloaded after effects. The effect no longer appears as missing.

lens blur has been removed in CS5.5 Camera Lens Blur effect and camera depth of field properties in After Effects CS5.5 | Creative Cloud... it was replaced with Camera Lens blur. find the missing effect and instead apply a Camera lens blur effect with manually dialing the same settings. hopefully the result matches.

interesting. to make sure I opened a 2015.3 version to see maybe it was only moved to the obsolete category. it's not anywhere. in fact I even remember a heated debate here in the forums about the Camera Lens Blur effect not on par with the old one. if you are really curious, you can uninstall AE 14.2 and it will remove the current build too. when you re-install, it will reinstall the very first build (which was buggy) for this release...

I'd ask for the content provider's support and even accommodate their content to the software. lens blur is not supposed to be there as of CS5.5, and I can't explain why you seem to had it. just for the test I reinstalled in one of my systems the CC14.2. now it's 14.1

I would not expect for effects that have been EOL'ed to be returned. It was listed as Obsolete for 7 years prior to being removed. I'd say that's quite a bit of warning. Jon mentioned above that users of 2017 can copy the AEX from an older version into their plugins directory. That may work but it is not supported.

First, pre-compose your zPass layer, next apply camera lens blur on the zpass layer, don't need to be extreme, around 10-15 pixels is fine. Now go back to the main comp and use THIS as your zpass. The redundant camera lens blur helps it blend better. Again, not a permanent fix, but it somewhat works.

On a Mac Install Adobe After Effects CC 2015. (Please note this can be done by going to the Adobe Creative Cloud app and click on the down arrow next to the after effects app and click on manage and then other versions) . Then go to the Plug-ins folder found in Applications/Adobe After Effects CC 2015/Plug-ins Find the plugin called lens blur copy it to the same location on the Adobe After Effects CC 2018. This is the easiest way.

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I Used V-ray Next for the renders as multichannel .EXR files. Cannot seem to find out why this is happening. screenshot of the frame with the black line and lens blur, and a screenshot of the lens blur disabled with no black line.

If you're referring to those tutorial where they use a gradient in order to simulate a rack focus, then no, in affinity is not possible, the lens blur is broken and it doesn't work properly with grayscale value in the alpha channel.

@verysame, I confess I am a little confused by what you mean by "rack focus." To me, it suggests the dynamic change of focal distance used in videos, movies, & (sometimes) in animations to bring things at different distances from the camera into focus. Also known as "focus pulling," it is a 3D effect with no direct equivalent for static 2D images like photographs.

I am still not quite sure what you mean because rack focus is not just a shallow depth of field (like you get from a wide open lens), it is also using that to bring into sharp focus things that are at a specific distance (in 3D space) from the camera at the time the shot is made. Obviously, true rack focus can't be simulated afterwards from a 2D photo or a still frame from a video because they contain no third dimensional (depth) information about the things in the shot.

What you can do is create a somewhat similar effect by selectively blurring parts of the shot based on what you know about their distance from the camera when the shot was made, or how you would like it to appear that they were. One way to do this in Affinity Photo is by using one (or more) live Depth of Field filters.

Whichever the case, is not going to work in AP. There are many threads already about this topic, there's no need for me to explain it once again, plus it becomes pure semantic and frankly, I'm not interested in this type of conversation. What matters is that AP doesn't deliver what the OP asked and, despite the repeated requests, it is clear there's no intention to fix it and make the lens blur a meaningful filter which, as of now, is just a half-baked feature (in other words, quite useless for the scope).

Very funny, but if you actually do that search, you will get several hits that demonstrate using the Affinity Photo Depth of Field filter to create a z-depth effect. That is because a digital photograph contains no z depth info other than maybe one or a few focusing distance metadata values from the camera's autofocus system, but even if it does it is far from spatially detailed enough to build a z-depth map accurate enough to use for this, nor would it be as flexible as the provided Depth of Field filter.

Maybe more to the point, while the Affinity Photo Live Lens Blur filter is another filter intended to achieve a narrow depth of field, it is also intended to mimic the bokeh effect of real lenses, as described at -US.lproj/pages/Filters/filter_lensBlur.html. It is not useless, but if you don't want that effect it is not the right choice.

The z-depth comes from other applications and that's what people use in combination with a lens blur in order to simulate a shallow depth of field. I also said that theoretically one could paint a greyscale mask and use that with the lens blur. Proof?

Gaussian blur is is far simpler case and grad mask indeed works as expected with it. It though does not give true looking off focus blur or "bokeh" and it is not beautiful if natural looking bokeh is what you want.

I did not try to match your "After" shot or even try for a particularly realistic or pleasing blur. It is just a quick & dirty example of one way that filter can be used without introducing simulated lens bloom, using what I assume is a low resolution, jpeg compressed copy of your original shot.

But whether or not you can do that with the Windows version is beside the point. If @Big_Stan's goal is "achieving a 'realistic looking' DOF" then, why not try one or more Live Depth Of Field filters instead, as both @owenr & I have suggested? Yet another quick & dirty example made from the same "Before" jpeg is below, this time made with two Live Depth Of Field filters. It is not a great example -- for one thing the jpeg compression artifacts are clearly visible -- but all I am trying to do is suggest one way @Big_Stancould use Affinity Photo to get a more realistic looking DOF effect with a higher resolution, cleaner source.

The Camera Lens Blur effect that came with AE CS 5.5 and CS 6 doesn't look nearly as good as the old Lens Blur effect that came with CS 5; it's pretty much unusable for my purposes. Foreground elements that should be sharp render sharp, but with a blurry halo around them. The old Camera Lens blur does not exhibit this behavior, nor the Frischluft Depth of Field plugin.

The images are composited from 16-bit PNGs rendered out of Cinema 4D. There's a nasty halo visible around the foreground particle in the upper left in the CS6 Camera Lens Blur version. I saved the old Lens Blur effect as a preset out of a CS5 project and am, fortunately, still able to use that approach in CS6 since the "improved" version of the plugin looks pretty crummy (I skipped AE CS5.5). As a test I installed the demo of Frishluft's Lenscare plugins, and after inverting the depth buffer in the plugin I got a good result.

The "new" Camera Lens Blur is acting like the Compound Blur effect. Foreground elements appear sharp but with a blurry halo since the entire "background" is being blurred, creating a blurred ghost of the foreground element. The old Lens Blur effect was very slow, but it did work. e24fc04721

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