Solo Project
Design keypoints:
Character design
Level Design:
Three levels were designed for this game, each representing distinct area of the house, featuring unique challenges and mechanics
Puzzle Design
UI / Sprites
Story Design
Soundtrack
Team Project
Design keypoints:
Game based around the theme of a " ♡ "
Level and tutorial design
Character design (visual and animations)
Small puzzle design
UI / Sprites
Team Project
Technologies: Tabletopia, Photoshop
Design keypoints:
Board game design ( main mechanic, game flow, ... ) around the theme of a "coin"
Design of the board, cards and other elements of the game
Solo Project
Technologies: Unity, 2D Point & Click, Photoshop
Design Keypoints:
Game design based on a personal experience, in this case "Procrastination"
Immersive experience created using sound effects, engaging graphics and an appropriate soundtrack
Small and efficient animations
Enhanced simulation created by the increasing anxiety generated