Want to make beautiful Game Ready Stylized Environments? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game Game Environment workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender

Learn all the necessary tools and tips to create game ready Environments while completing a whole stylized environment from scratch. The goal of this course is to bridge the gap to create game environments with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch.


Learn Stylized Game Art Creation Blender And Painter Free Download


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Create stylized art in blender and substance painter! Learn all the necessary tools and tips to create game ready assets while creating 2 stylized projects from scratch. The goal of this course is to bridge the gap to create game art with more affordable software while still keeping industry standard workflows.

The fact that it's completely free is another reason why so many young artists start digging in and playing with it. Just check out the following most popular projects that used Blender (in order of rank).

Princess Ira Giselle Is a fictional African princess with gold gifted powers. Her face painting is inspired by Nigerian traditional face decorations. Her crown adorned with crystals, crosses and chains incorporates several elements from different cultural designs from all over the world to portray unity.

Here's a 3D character made with the beautiful OC of Ye Zhang : artstation/yezhangBlockin and Highpoly in ZbrushTopology, UV done with BlenderTextured with Substance Painterand Idle done with Maya.UV Set :Human : 4096x4096Dog : 4096x4096Sword : 2048x2048Thanks to Artside School and my mates for the feedback!

This is my first participation in the Rookies challenge, specifically the Weekly Drills. The goal was to create a compass in the theme "Steampunk", this object had to be able to be seen in a video-game or a movie, in my case I chose a video-game therefore the rendering is in real time. I hope you'll like it ^^ !

I'm a real fan of the aesthetics of persona games and I thought that a switch in their style with a clean look like Nintendo usually proposes could look good. By the way, it was the opportunity to do that because Nintendo announced Persona 5 Scramble on switch!

Hi ! Here's my latest Project named mouse of the wild , It was Inspired by the awesome drawing of Genel Jumalon . The goal was to make a project as good as possible in EEVEE to try to see how much I can push a render in the real time viewport and Oh boy I was surprised how good eevee could look , the fur can be a lot m

Orc I made, after seeing this piece of artwork: was trying to learn how to make more clean surfaces in zbrush, and add some hair with Imm. I decided to leave the hair as clay, as if it was a bsut to 3Dprint.

This my first entry into a weekly drill challenge and for it I picked the SCR 300 field radio.This portable radio was used by the US Signal Corps during World War II. It was mounted on a soldier's back and was the first radio to be nicknamed "Walkie Talkie".

This is a tribute to Terryl Whitlatch's concept art.A project of many firsts, check it out on my social media extra content as well as other projects!All parts are done by me except for collab in the retouching of the main image

For an online stream of a Science Communication and Dungeons and Dragons session, a set of character arts, layout elements and animated backgrounds was required. The idea was to adapt some of the archetype of D&D to a science fiction setting, using Hard Science fiction as a reference point.

I have been working on this Kriss Vector for already 4 weeks and it still needs some polishing for the showcase to be final. This post contains work in progress renders and screenshots, mostly showcase since I did not take as many checkpoint pictures of the modeling phas

It's my second participation to a Rookie challenge and I'm starting to get used to it, this time I had to make a pair of hiking boots, well I don't know if that's what he was waiting for because everyone seems to have made the same type of boot ^^' but in short in my local store hiking category there are plenty of them

A little scene I made mainly focused on improving my lighting and composition. The lighting was done with a single spot lamp controlled by an image texture. I did not really have a plan for this scene and I worked on the lantern asset alone and only began creating the full scene once the asset was complete.

I've been thinking about creating something with a watercolor shader in Blender for a long time. This is the result after a few days of experimenting in Blenders Node Editor and Substancepainter. The original artwork for this work comes from the incredibly talented illustrator Ben Harvey.

Hi Everyone!I am glad to show you my last project based on the SUPERCELL art Challenge - Fairy Town .I was wondering to participate officially but at the end I couldn't get it in time. The main goal in this project was design a character following the art style of Clash Royale.

Hi everyone, I am really happy to show you: Ryu "The Blind Oni". I have worked a long time on this project. It is the first official character game ready that I made in my life. It was an amazing experience where I have learned a lot of techniques and I took note of many mistakes that I made during the project.

This is my 1st weekly drill. Was real excited to do it. Was also happy with the result. I have a new appreciation for Lego after doing this drill. I got to use my illustration skills to create alphas witch speed up the texturing process.

I made this prop for the Rookies Weekly Drill Challenge. The design is based on AN/PRC-77 "Portable military VHF/FM transceiver". My main goal for this project was to improve my stylized prop creation. I really tried to go for a more stylized silhouette and a better distribution of detail.

This an animation short film I'm working on with two more friends, created in Blender and textures with Substance Painter. Probably will be the first 3D animation short film with this amount of details ever made in Cuba! :D

Ooooh boy, this took me a while but I finally finished this environment, it takes place in an abandonned temple discovered by humans, they left their trace while doing some research and suddenly disappeared. I moslty used Blender, ZBrush, Substance Painter and Unreal 4 for this project, hope you enjoy !

Link to the awesome original concept by Anse Syen something I'd usually model but as soon as I saw this concept on the polycount thread I said "hey maybe you should make something that's not a gun or a sword" I agreed with myself(and everyone else who told me something a

Ecto-1 from Ghostbusters (1984)something I've wanted to do for a very long time, based on the 1959 Cadillac series 62 miller meteor; featured in the ghostbusters franchise.modeled in Autodesk Maya, textured in substance painter, and rendered in cycles. 152ee80cbc

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