Venturing’s Aims
Venturing has three aims: character development; citizenship; and physical, mental, emotional, and spiritual fitness.
In addition to these defined aims, two additional desired outcomes are identified among the program outcomes of Scouting: developing leadership skills and adventurous programming.
Venturing’s Methods
The Venturing methods provide the process through which the Venturing aims and the mission of the Boy Scouts of America are accomplished. The methods are presented in no particular order, as there is no hierarchy among them. Consistent application of each of these methods is at the core of delivering the Venturing program.
Leadership and Mentoring
All Venturers are given opportunities to learn and apply leadership skills. A Venturing crew is led by elected crew officers. Venturing’s program model provides explicit training experiences to help youth lead and mentor as well as opportunities to test and refine their skills during youth-led and youth-mentored adventures.
Group Activities and Adventure
Venturing’s emphasis on adventure helps provide team-building opportunities, new meaningful experiences, practical leadership application, and lifelong memories to young adults. Venturing activities are interdependent group experiences in which success is dependent on the cooperation of all. Learning by doing in a group setting provides opportunities for developing new skills.
Recognition
Personal growth comes through the Venturing recognition program and through the acknowledgment of a youth’s competence and ability by peers and adults. The recognition program is more than just earning awards. As a Venturer progresses through the four levels of the Venturing recognition program, he or she will learn valuable skills and competencies that have been identified as vital to achieving success in education, in a work environment, and in life.
Adult Association
The youth officers lead the crew. The officers and activity chairs work closely with Advisors and other adults in a spirit of partnership. The adults serve in a “shadow” leader capacity. The Advisor is there to support and challenge youth officers to make the best decisions as they learn to lead their colleagues on adventures of ever increasing challenge and sophistication.
Ideals
Venturers are expected to know and live by the Scout Oath and Scout Law and commit to serving God and country, other people, and themselves. A Venturer measures himself or herself against these ideals and continually tries to improve. The goals are high, and Venturers reach for them, continuously meet the challenge, and answer the question of how these statements of personal value guide their life path.
Group Identity
Peer groups are essential for the growth and development of young adults. Group identity is the shared sense of belonging to a group with common values and serves as a means to build positive group interactions and self-confidence. Some crews use outward signs of group identify, such as a uniform or jacket, but a crew may decide to form an identity that is more focused on shared commitments.
Service
Service encourages youth to identify a community need and to take action to address that need. Service helps youth make a difference in the world beyond themselves and in the process develop the disposition to put the needs of others first.
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Have more questions:
Click on the link below to the offical beAScout.org site with information about our unit
or
email: Crew4447@gmail.com and your questions will be addressed by a Crew Advisor or Crew Officer.
Crew 4447:
(high adventure for ages 14-21)
Crew 4447 (BeAScout.org)
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