Cloning Marshland is a horror mystery game with puzzle elements, currently in development by Round One Games. I am the Project Manager, where I assess project timelines, establish and manage project priorities through ClickUp, and coordinate weekly and individual check-ins with the team to ensure goals are being met and morale remains high.
All Alone is a walking simulator game with mystery and puzzle elements, currently in development with Astrarium Games. I serve as the producer for the Narrative Design and Game Design teams, where I assess and maintain project timelines and identifying possible risks or delays, establish and manage project priorities through Jira and Notion, and maintain our lore database through quality deliverables and transparency.