Change Log

(Blog)

  • Jan. 4 Friday : Started in depth scrutinizing of game and plot. Created basic drafts of sprites.
  • Jan. 11 Friday: basic ( and very buggy) draft of the game is created. Main character sprite is finished but not implemented
  • Jan. 14 Monday: Keep working on sprites, created platforms, mummies, etc. Work on gameplay details and bug fixes
  • Jan. 18 Friday: sprites finalized (other than background) More levels created. Other bug fixes. Gameplay disputes and changes.
  • Jan. 25 Friday: Main menu finally created and levels added then removed. Gameplay features added (such as screen speed button) food bar implemented
  • Feb. 1 Absent, team not assembled
  • Feb. 8 Worked on sound and music , created website and storyline, game with all sprites implemented
  • Feb. 14 More addons to the game, levels, music recreated and implemented, Main menu created
  • Feb. 21 Paperwork day!
  • Feb. 28 Absent, team not assembled
  • March 7 All levels scratched, one perfect level created
  • March 15 Large cutbacks due to lag. Real backgrounds implemented
  • March 22 Absent, Team not assembled
  • March 29 Storyline redone, Bug fixes, and more Paperwork!
  • April 5 A sad day. Information was gained Game scrapped, Major cutbacks. Levels deleted, sprites edited, game physics changed and more paperwork redone due to the changed nature of the game.
  • April 12 Logo created for team, new sprites finished and implemented, more paperwork done.
  • April 19 Game logo created (later scrapped) posterboard started. Perfect level created for mock competition, physics tweaks to make game more enjoyable
  • April 26 Hunger and thirst bars implemented. Main menu refined. Game logo finalized. Paperwork! Sprites refined.