Base Platform: HoMM III + ERA WoG 3.9.x (enabled via Mod Manager in Heroes Launcher).
Required Mods (Must be Enabled): WoG (Core) & WoG/ERA Scripts, GEM (Graphic Enhancement Mod), ERA ERM Framework
Supported/Compatible Mods: XXL-mod, Quick Savings, Spell Descriptions, Battle Speed, Battle Queue, Human AI, and Hero Reserve Slots.
Incompatible Mods: TUM Enchanted, ResOunD, ERA+, Towns of Day and Night, Knightmare Kingdoms, H3-HD-Edition, TUM-Enchanted-Graphic-Pack, JS - new objects.
Note: To resolve conflicts instantly, select the Land of New Towns mod in the Mod Manager and click the Sort button. This will automatically disable incompatible mods and set the correct priority.
Important:
HD Launcher Tweak: Open the HoMM3 HD Launcher, navigate to the Tweaks tab, and add the line: This is needed for the Bastion town screen to render correctly <Fix.Cosmetic> = 0
WoGify Settings: Inside the game’s WoGify Options, go to the "Map Enhancements and Artifacts" tab and disable "Week of monsters" to prevent crashes.
How to disable specific towns:
You can enable/disable new towns. They will appear in the dialog box, but they won't be generated on the map unless you explicitly select them. See the options file (I also noted what is in manual.pdf)
...\Mods\Land Of New Towns\Data\s\___options.erm.
How to make the 3-upgrades more affordable:
You can change the cost to 1 gold and 0 mithril, or any value you want.
Just edit 3 upgrades price constants in this file (lines 11...33):
...\Mods\ Land Of New Towns\Data\s\third upgrades by mithril.erm
Terrain Generation: Before generating a map, your town selection (Castle, Rampart, etc.) determines the surrounding
terrain. For the best visual consistency, match the vanilla town to the new town’s theme—for example,
select Castle for the Knight’s Castle or Rampart for the Forest Town.
High-Res Textures: version 1.0
High-res pack for standard HoMM3 towns and various map objects. Unzip into ...\Heroes 3 ERA\Mods\ , and enable in mod manager.