The Activity
The idea here was to create a comic that relays a message. I opted for a single panel comic because I feel they have more impact. However, this also meant I had to put enough visual information into a small space to get the idea across.
To make this comic is used www.toondoo.com. The website is completely free but does require an account. The tool for making a comic requires a bit of "play time" to discover what all the buttons do, but it is overall a simple tool that's surprisingly powerful.
I will come right out and say I am not really happy with what I ended up creating. Multiple tries lead to dead ends as I failed to find the images I wanted or couldn't figure out how to put together.
In the comic that I've made, I used a classic whale pun showing a group of whales approaching some embarrassed-looking fish. At least, I hope they look embarrassed. My original idea was to use a pun one of my students made up: What did the volcano say to the island? "I lava you!" But the website didn't have a volcano so that didn't really pan out.
What I Learned
As mentioned above, what I found to be most difficult was including enough visual information to get the point across while being bound by a small amount of space. I also struggled with the use of color and still expression - it's a lot easier to make a joke when you're making a video!
Unsurprisingly, these components are all part of Fisher & Frey's (2008) "panel analysis," where students look at "composition (the arrangement of materials within a space), viewing angles and distance, shading (including use of color), use of text, style of drawing, size and shape of panel, and type of border" (p. 97). Trying to pay attention to all these things while creating a comic is not easy. Upon reflection, I realize I was dealing with all of them sort of unconsciously. I didn't set out to put the whales so close together, but they needed to be in order to fit in the frame. The angle of the whales was more "I don't want them to all be at the same angle because it looks weird" than conscious attention to composition. I think that, by and large, dealing with these things is intuitive rather than conscious. An actual artist may disagree with me, but as a neophyte this is what I've found.
Use in the Classroom
When students try to create their own comics, they learn about some of the more obvious aspects of visual literacy, like words vs. image, empty space, and use of color, without help from an instructor. A fun activity for this would be to initially create a short comic about something in the students' lives and then analyze the panel as Fisher & Frey (2008) describe in small groups. Then students could create another comic, this time aware of more things like tone, border, visual perspective, etc., for something they feel passionately about. For example, a student who is politically active might make a political cartoon while a student who volunteers at an animal shelter might create a comic depicting the lonesomeness an animal feels when left at the shelter. These final comics might then be presented to the same group members for panel analysis and revision, then traded with another group to see if the message made it across. If the other group sees the same message, then the student knows they did a good job. If not, then it may be time for some revisions. By going through this process to create an end product with meaning, students will be able to deal first hand with concepts of visual literacy that they probably hadn't considered before. Choosing their own content also gives students more motivation to complete the task.
Finally, once students understand all that creating a comic entails, they can create a comic depicting one of the concepts in the current unit. Alternatively, the process could be shortened by having students create comics for each side of a modern scientific debate instead of their own passion projects.
References
Frey, N., & Fisher, D. (2008). Teaching Visual Literacy. Thousand Oaks, CA: Corwin Press.
Hobbs, R., The Aspen Institute Communications and Society Program, Digital and Media Literacy: A Plan of Action, Washington, D.C.: The Aspen Institute, November 2010.