A cooperative first person multiplayer shooter where I work on programming, level design and storytelling. Creating modular tools to improve efficiency and save time. I've worked on all rooms and continue to update them as environmental assets are created. I handle networking aspects currently working on a lobby system to handle secure peer to peer multiplayer connections.
Currently in private alpha with 400+ Players and over 100,000 Wishlists on Steam.
This project is a Co-op first person multiplayer shooter developed in Unreal Engine 4 (UE4) where the player/s have to successfully navigate an underground facility during a viral containment breach. The virus is waterborne and has successfully infected almost all personnel who are all now zombie-like enemies.
The player must complete objectives and tasks to escape the facility alive, with NPCs and enemies standing between you. With the facility in lockdown to contain the virus, you have a choice to remain and die or fight to survive.
User Interface
The Main Menu was created and designed from concept to application. It makes use of modular tools such as windows and buttons that means they can be modified individually or in a group.
It integrates functionality with Steam (An extremely popular digital game distribution service) to get if the player currently has the program active and to get their profile details like their username.
Footage of SCP Pandemic's gameplay during an internal alpha update.
Images
Overview
I have worked on a large portion of the project during it's development and continue to do so with an amazing group of individuals. We have all explored multiple roles in it's creation, myself beginning with just programming. Brought on for my work with programming AI, this quickly changed to level design as we were in need to assemble the levels. Then to project management, when the scope of the project was significantly reduced.
As a developer who has been working in UE4 for 6 years, I was knowledgeable about best practices, design and implementation procedure. In addition, my background in computer science also meant that I was skilled in good project management. Where I designed and created a game design document, to be used in conjunction with a task management system like Trello. This ensured all developers understood regarding the games design and current plan.