Games listed are listen order from Most Recent -> Oldest.
Runs in browser
I created all of the level, all the audio, some lighting and wrote the "narrator." It was really fun working on it, we ran out of time a bit close to the end but it was our first time working together.
First game jam with Murphy. They carried with the player controller.
Neat little game. If anyone is able to make it to the CRADLE I would be so impressed.
Runs in browser
Need a friend
I designed the levels for this game and did mechanic prototyping.
It was a spur of the moment gamejam that COZI made functioning multiplayer for?!?
Muffin made some incredibly cute sharks and animations.
I made some cute gifs and took some nice screenshots.
maybe a devlog one day.
Zip build download
I made the visuals and designed the levels
I was prompted that this game was meant to be an "Acid Trip," or more appropriately a DMT one. Through as much research as I could do without taking the substance, I made some certainly weird visuals that ended up working but I'll never know just how close or far I got.
Zip build download
I made the art for this game, team mates worked on the programming and I made the other visuals and audio.
This game was a challenge I gave myself to be less bizarre with the Visuals. I wanted to try and convey everything through simple shapes and make a game that had the same weight as the other projects I've worked on.
Zip build download
I made all the visuals within this game, team member made the animations and a client made the audio track.
This is one of my most cherished projects that I have worked on. Making the art for this game was quite possibly the most fun I've had on a project. It never got boring to iterate and try and make it look better and better up until release.
Zip build download
I made the effects and sourced some of the audio and textures. Was based off of an art piece I saw at the time in GOMA, Phantom Ride.
I wanted to emulate what Phantom Ride was doing, and have more and more weird and wacky places for the player to travel through on a unending train track. If I were to go back to this project I would simply want it to restart the saw way Phantom Ride does, where you stop at a station and are set on a different track before replaying. I would also want to just add more rooms and places for the player to journey through.
Zip build download
I made all the VFX for this game and all the code, this game was based around the pain of waiting and was quite fun to make.
This game is about the time I got a dog called Layla, she is a wonderful pup filled with energy. This project is a hidden joy of mine, and was a lot of fun to make. It has a lot of emphasis on flat colours and it is one of the earlier projects of when I started really playing with Post Processing.
Zip build download
I was the lead designer for this project. the goal here was to making a challenging plat former and that was definitely achieved, though the difficulty turned out to be pretty extremely difficult for people.
This project was framed with the purpose of using ASCII maps to make the levels. I had a lot of fun making the ASCII maps. The game wasn't nearly as hard for me as it was for other people. This project changed how I view projects I work on and served as a reminder for keeping the player's experience in mind. I still enjoy this project.
I work on projects every now and then, but I also don't view everything I make as "Port-Folio" worthy, so if you wanna see some of the trashier things I've posted to keep me humble way in the future, feel free to check out my Itch page.