Faced at the beginning of first project development with a lack of experience and practical skills, we decided to acquire all this not in theory, but in practical iterations.
The programming, art, and design team will work together to create the game's mechanics, levels, and characters - this process requires lapping. UGC-Platforms such as Core allow not only to practice skills, get along with the team, but also to get instant feedback from community.
The desire to understand where art flows into craft, what is an act of creativity and how far you can go in easing yourself into a art, has very clearly led us to fact that moral values and mores are catastrophically behind the already current discoveries, and completely unprepared for the technologies to come.
The way such a simple technology as blockchain and NFT has been abused makes us very worried about how things that can cause much more global changes, such as the emergence of artificial intelligence, neural feedback and genome editing, will be accepted. Bad scenarios are described by many authors and usually it is a genre of dystopia or cyberpunk.
We, as people who want to prevent such mourning scenarios, and who have the desire to create, will try to touch on these topics as deeply as we can cope.
It will be our tiny contribution to the common cause of approaching the technological singularity.
So, this NFT project is frozen, but the acquired experience will be used. It is possible to use NFT wisely, without engaging in speculation, and as a digital merch and an alternative to donations, and we will try to realize this and prove by own example.
The path from the artist's hands, to 3D modelling is a long and difficult one. Many artists never make the transition, and those who do often find it to be a frustrating and difficult process. It is not impossible to make the transition, however, and with a little dedication and hard work, it is possible to create stunning 3D models that are realistic and accurate representations of the artist's vision.
Various AI services are already beginning to facilitate such a transition as much as possible, so we are going to use them to the maximum to revive our images by embodying them in games - the most complex of modern arts.