TECHNICAL SKILLS
GAME ENGINES: Unity, Unreal Engine 4 and 5
PROGRAMMING LANGUAGES: C, C#, C++, Java, Blueprint
SOURCE CONTROL: Perforce, Atlassian Suite: Trello, Jira, Confluence
Full Sail University
Role | Team Lead/ Lead Designer
Creative/Design/coding lead for 3 long-term class projects, overseeing work distribution, delegation, quality assurance, and deadlines.
Used C# to create immersive gaming experiences as a team demonstrating skills learned throughout coursework using Unity.
Collaborated in a creative environment with audio engineers, graphic designers, and other game designers to successfully complete projects in a set timeline.
Utilized work organization programs such as perforce to delegate tasks and monitor progress on long-term projects.
Taught and mentored teammates when it came to troubleshooting, programming, etc.
Applied Technology Resources
Role | Data Entry Specialist
Searched, located, and documented property histories
Processed 390 property history requests on average per day
Developed a macro-based program to increase productivity
Demonstrated attention to detail when working with large tables of values
Worked on a team to deliver a product quickly and accurately
Niles Community Schools
Role | IT Specialist
Managed Network for the entire School district (K-12) with multiple locations
Manage administrative server functions, including back-ups, upgrades, recovery, and data management.
Work with end users, resolving their software and hardware issues in an
efficient manner
Worked daily on high-priority troubleshooting/projects.
Degree Information
Bachelor of Science, Full Sail University, 3300 University Blvd,
Winter Park, Fl 32792
Major: Game Design
GPA: 3.56
Relevant Coursework
Game Balancing, Game Systems Integration, Prototyping, Production and Planning, Systems Thinking, Game Development, World Building, Game Mechanics, Level Design, Creative Presentation, and Psychology of Play.