Name: Jake
Race: Human
Appearance: Jake has a handsome and slightly childish appearance, with short black hair. But His eyes is deep, resembling that of an old man. He has a medium build and dresses modestly.
Background: Born in a small country often ravaged by war, Jake lost his parents at a young age due to the conflicts. He lived a nomadic life, seeking refuge wherever he could. He knew that only by becoming strong could protect himself. As he grew older, he traveled far and wide, learning martial arts from different people and seeking ways to make himself stronger. Now, he is an assassin, making a living by collecting bounties.
Personality: Jake is taciturn, rational, calm and prudent in his actions, he always consider things carefully and with foresight. He never acts without complete assurance, nor does he engage in unnecessary actions.
I found a reference online for the body because my turnaround does not look detailed enough as a reference. I started by creating three cylinders (torso, hands, and legs) and modeled them separately. Then, I combined them and smoothed them out.
Head
It's my first time sculpting a head in Zbrush. I looked at many photos of human faces and tried to sculpt it as realistically as possible. The hardest part was trying to get familiar with Zbrush since it's completely different from Maya. So, I spent a lot of time learning how to use it. Although I managed to create the head, it still doesn't look like what I expected. This is because I still don't know Zbrush well enough. There are many functions I haven't used and don't know how to use yet.
Cloth
I extruded the body and created the clothing. For the shirt, I separated it into two parts and used "soft select" to twist the shape. I also removed some faces that wouldn't be visible. Additionally, I added shoulder pads, boot pads, and a belt.
Retopology
I had to restart a couple of times while working on the eyes because the edges didn't match with the rest. After a few hours, I started to become more familiar with retopology
There are some parts that don't match the turnaround because I changed my mind while working on the clothing.
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Unwarpped the character for texturing
Used the material provided by substance painter for the armor and shoes. For the skin colour, i search and HTML colour of human skin and painted on the character.
I made 15 blend shapes for my character, including the mouth, eyebrows, lips, teeth, and tongue. I also added the teeth and tongue since I forgot to include them in assignment 1.
I redid the blend shapes a couple of times because I accidentally deleted or added vertices to my character during the process, which caused the character to deform after applying the blend shapes.
Followed the lecture video to create the skelton for my character. It is not perfect for animation but i reied my best to set the joints on the right position
I encountered some issues with weight painting because my character was originally in an A-pose. It seems that a T-pose would be better and cause fewer problems for rigging and weight painting. Therefore, I changed the pose to a T-pose and redid the weight painting.
Weight painting and rigging were the hardest parts of Assessment 2. It was easy to make mistakes, and when I moved the limbs, the rest of the body, like the waist, became highly deformed, requiring a lot of time to fix. Creating the skeleton was also frustrating because I wasn't sure if I was setting the joints in the correct positions, especially the spine. I could only follow online references, see how others made the skeletons, and try to get mine as close to perfect as possible.
After the rigging and weight painting, the character is ready for making poses (most of the poses).