Strength -
Gives (+2hp, 0.06 Hpr, 0.3 min and max damage) per point.
Put all points in Str while levelling up and playing DPS warrior.
Stamina -
Gives (+4 hp and +1 defense) per point.
Put all points in Stam when you are doing Miti gloom or when playing tank for pvp or farming.
This will be your consistent damage dealing skill ( to a single target ) and is recommended for small pvp scenarios. At max level it has a 40% chance to daze on hit.
When used it gives 50% more block chance and heals you for 77 hp, which can crit as well. (At Bulwark lvl 5)
AOE attack which hits in a 6.5m radius and applies a stack of centrifugal laceration (bleed) if learnt.
Always have this skill one level higher or equal to the level of bleed due to bleed damage scaling with crescent damage.
10 second DoT applied by the crescent swipe skill, it scales with crecent swipe damage and haste (more ticks with more haste)
Gives a 12%/24%/36%/48%/60% damage boost which lasts for 17 seconds. Works best when paired with Whirlwind.
A very versatile skill, can be used to catch up to enemies, run away from them etc.
Holding spacebar while charging allows you to jump at the end of the charge, making it easier to catch up to people.
Applies a 20/30/40/50/60% slow debuff on enemies in a 10m radius as well as 60000 aggro, making mobs target you.
Used in wars, 1v1's, farming and gloomfury.
Gives 40/80/120/160/200 defense and 200/400/600/800/1000% increase in aggro generation. Useful for tanks, farming and gloomfury.
High AoE dmg output, and the potential to burst enemies in one use. Ticks scale with haste.
Removes roots on usage and reduces block to 0% during usage.
Confuses enemy for 2/3/4/5/6 seconds and heals you for [(25/30/35/40/45% missing hp) + 100 hp]
Very useful skill in all situations
Removes all stuns and roots 2 seconds after being applied, gives a short movement speed buff and resets charge cooldown. You can use it when you are rooted by chilling radiance to remove it.
Using tempering just before you are deep frozen (5th ice bolt stack) or before getting agonized will count as a successful tempering and will remove stuns and roots on you.
Gives (+12 Min dmg, +13 max dmg and 200hp boost to 20 allies within 30m) at max level
Always run max level buffs or don't run them at all. Warcry is a slightly better buff than crusaders.
Gives (+120 defense and +8.8mp reg. to 20 allies within 30m) at max level.
Always run max level buffs or don't run them at all.