None Survived.
Take command of three armies and lead them toward a shared finale across five narrative-driven missions. Walters War is set during the infamous War of Three Nations, a twenty-year conflict where the line between good and evil is blurred beyond recognition, yet the cost in blood is unmistakable.
Lead the Curnish in a desperate bid to drive out invading forces, knowing retreat means annihilation.
March with the Fryrins in a righteous and unforgiving campaign to reclaim what was taken by force.
Guide the Theocratians on a holy crusade to reclaim what should never have been lost, no matter the price.
No victory comes without ruin. No cause emerges unscarred.
All Campaigns are Solo/Coop Only!
Click one of the three factions below and begin your story.
Requirements;
Rulebook - here
Army lists click any for links - Fryrin Curnish Theocrat
Diceroll Modifier chart - Here
For Coop Play rules are simple, players share the army and switch each turn over who controls the hero unit if there is only one. Shared army, Shared resources, Shared burdens.
Beat a Campaign? Tell us what happened! What worked and what didn't.
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