Academic
Cinema Studies (BA)
University of Art, Tehran
Class of 2012
Minor: Cinematography
Visual Communication (MA)
University of Tehran
Class of 2017
Applications of Digital Graphics in Cinema and Video
In my Master's thesis, I have categorized and introduced different applications of digital graphics in cinema and video. In order to reach thorough information on the subject, the second chapter is started by providing an exact definition of “graphic design” and its history via gathering and processing data. After establishing the definition of “Digital Graphics,” how it is formed and how it is represented today, I used the same process for the third chapter in which I have studied “cinema” definition, its origins, brief history, and its evolution in the digital era. In all this, the invention and improvement of computers have had a key role in changing the faces of these two classic art forms. The main goal in these chapters is to gain a deep understanding of these two main subjects, including the concepts and terms used in each one. In the fourth and final chapter, as an opening, I have traced the connections and similarities between cinema and graphics. In this section, we see how the principles of design have affected the work of filmmakers. Then the examples of applied digital graphics in movies and videos are categorized, listed, and reviewed. The evolution of digital technology leads many filmmakers to show more interest in using digital graphics in video and cinema format. Mostly to experience new and different approaches by using its numerous capacities in communicating concepts and narration.
Language Skills
IELTS
Band Score:
7.5
7.5