This is a short video showcasing all what I have been working on so far.
A FPS time trial platformer made in Unity over the course of 3 months for a capstone class.
Practice accomplishments made in this project:
Modeling, Animating, and Importing FBX objects into a game engine
FPS controller coding
Post Processing Effects
Builds to webGL, windows, and Mac.
C# coding relating to ray casting, gravity, timers, score tracking, animation triggering, etc.
Level design
QA testing by letting others play a build and give feedback
A game design project outlining various aspects of the games design and proposal.
Practice accomplishments in this project:
Designing a games mechanics with in detail descriptions on how they will function.
Creating and Compiling concept images and designs
Budgeting development cost
Creating a content outline map to make all the games aspects visually connect and make sense
Creating a game development timeline for how long the estimated development time will be for the project
Proposing the game idea and providing reasons why the game should be made and what demographic the game's players is aiming for.
Unity game team project where I worked on sound design.
A project using the Unity game engine to make a user controlled ball roll around a level and pick up collectables to win
Practice accomplishments in this project:
C# coding using Unity namespaces to control the ball, gravity, HUD changes, and object counting/deletion
Level design
Rotation timers
Texturing pipeline from substance painter
FBX pipeline from importing 3D objects from Autodesk Maya
This is a project that uses assets and code provided by Unity themselves to have the developer focus on 2D level design.
Practice accomplishments in this project:
2D level design
Collisions
Timers
Teleports
Timers
Aggro range tweaking
A project using the terrain tools in Unity
Practice accomplishments in this project:
Using the terrain editor to create mountains and streams
Use the speed tree plug in to paint trees across the terrain
Grass and water layers implementation
This is a project to practice modeling a toy plane and have it fly around a environment using Autodesk Maya.
Practice accomplishments in this project:
Modeling practice using reference images
Environment design/texturing
Various cameras and camera angles
Animating a object to move in a realistic fashion
A project in Autodesk Maya to animate a box to open and reveal something inside
Practice accomplishments in this project:
Bump mapping
Modeling a box with a lid and legs using various tools in Maya
Texturing
Rigging
Proper Lighting
Animation that gives a sense of mystery
A project using Autodesk Mudbox to model and create a character
Practice accomplishments in this project:
Making a character from a base using Mudbox's tool set
Using the posing tool set in Mudbox
Sending the model to Substance Painter or Maya