We, engineers, make the world better, by linking computers and human together
Year 4 CPEG, HKUST
Game Developer
Programmer
Multimedia Engineer
Drummer
Illustrator
Final year Computer Engineering Student of HKUST
Currently Developing a 3D AR mobile Game for Final Year Project
Worked as Game Developer (Internship & Part-time) in Bubstal Ltd.
I believe that at the end it is creativity that distinguish us from A.I.
Development Stack:
BoAR, a Rouge-lite 3D third-person AR game.
Developed in Unity with Niantic Lightship Augmented Reality Development Kit (ARDK), Barracuda, YOLO Object Recognition model.
Developed by Kenneth Chan, Issac Ng, Oscar Kwok, Vanessa Leung
Contribution:
Game Mechanics of 4 Game mode: Game controller modules
Graphics, textures
Map generations
Character Play style Design, Animations, etc.
Video Editing
Death Match Olympus, a 2D battling game featured ancient Gods & Goddesses from Greeks.
Developed in Unity.
Originated and built by Kenneth Chan and Sunny Ngai.
Contribution:
Game Mechanics: Controllers, Hierarchical Design of scripts
Game Enemy AI Logics (Finite State Machine)
2D Character Design, Play style / mechanics, Animations, Effects, etc.
Game Art by Kar1, Kenneth