1. FIX ALL MAJOR BUGS IN THE DEMO
This is self explanatory, aim is to fix all of the bugs that affect the game play. Games will always still have bugs of course but i will fix them once found. This steps purpose is to have focus on one thing at a time, so that i don't need to jump around from other things to fix bugs.
2. EARLY FUNDING
For funding the developer character's needs, as in food and rent expenses, there will be launched a Patreon community for the followers. Idea is to keep providing exclusive teasers and game versions for subscribers in addition for them to be able to discuss and bring new ideas into the project. There will be different prices for different tiers BUT all the benefits will be exactly the same. Choosing a tier is just a voluntary choice of price to support.
3. STEAM NEXT FEST
Next Fest is a promotional event on Steam for game demos, I will be releasing the first Patreon version to everyone on this event.
4. NEW PATREON VERSION
After the Next Fest on Steam i will release the second Patreon version which will include new additional content for the demo!
5. FULL FOCUS ON THE FULL GAME DEVELOPMENT!
At this step, I'm steering away completely from the demo development and fully move on to the full game development.
6. FIRST EARLY ACCESS RELEASE!
Currently unknown, depends a lot on the success of funding part. I can for example outsource stuff if the Patreon campaign is really successful!
FULL RELEASE FEATURES:
This feature list is made based on the Q&A session hosted on the Discord server and it does not include everything! Some stuff will be left out on purpose to maintain a surprise element!
GAME WORLD
-42 square kilometer open world map with x km of roads
-Recreation of Maebashi city(Scaled down obviously)
-Recreation of Shibukawa and Ikaho areas (Scaled down obviously)
-Multiple touges
-Train system
-Traffic system
-JGTC style track.
CAR CUSTOMIZATION
Exterior
-Wheels
-Bodykits
-Lights
-Chassis modifications
-Liveries
-Paint jobs
-Window stickers
-More!
Engine
-Standalone Ecu
-Dyno for tuning the ecu(requires hand tuning of ign and fuel maps)
-Stronger seals
-Porting
-Different Injectors
-Turbo kits
-Better cooling systems
-Paintable engine parts
-More!
Interior
-Seats
-Steering wheels
-Speedometers
-Gauges
-Toll card system
-Sound system
-Body pillow
-Cup Holder
-Floor mats
-More!
ENGINE SYSTEM
Damage:
-Wear
-Knock
-AFR
-Stress
-Overheat
-Oil starvation
Torque specs for important bolts.
Engine clearances/tolerance.
ADDITIONAL VEHICLES / ENGINES
-There will be additional drivable vehicles in the game.
-It is possible that we have other buildable cars also, these will be focused on as "additional content" so will be added on the end of the development cycle.
-Engine swaps are likely to be added.
PLAYER
-Cigarettes
-Tool belt
-Headlamp
-More!
-LTStudio