The amount of people in this thread actually being for the idea of buying ships in Elite is bothersome to me. I really thought everybody would be absolutely against it. I'm going to go through the reasons in detail why this is a bad idea, as well as common arguments for it.

You might say "what about players dropping cargo for other players to give them credits?", to which I say that has an in-universe place. Say your friend bought the game and you want to give him some credits. You load up your cargo bay with palladium and drop it for him, and he buys a Viper. How is that any different from paying with real money, you ask? It's different because he got that ship from your in-game expense. When you buy a ship with real money, you get a brand new ship the same way, but without any in-game expense from anybody, making it have no place in the universe.


Kbc Real Money App Download


Download File 🔥 https://urluss.com/2y7Z9c 🔥



This is essentially the reverse of what I said earlier, where I have time to spend but not money. I think the audience of "time to spend but not money" is considerably larger than the "money to spend but not time" crowd", so it seems a bit unfair and greedy to cater to the most-likely minority.

And yes, it does. But having a big-ass ship sooner than everyone else sure as hell helps, doesn't it? Let's say there is 2 pilots. One is in a Viper, and he is more skilled than the pilot in the 100% A rated Anaconda that he bought for a considerable amount of money. Even though the Viper pilot is better, the ship difference is simply too large for the Viper to compare. Before he can even use the Viper's superior maneuverability, his shields take considerable damage. He goes for another run in the Anaconda's field of view, but all it takes is a few more seconds of multiple beam lasers for his shields to go. At this point it's hopeless for the Viper. Keep in mind that the Anaconda knows what he's doing. If the Anaconda was clueless about game mechanics, the Viper would have won. But even though the Anaconda paid for his ship, he knows the basic game mechanics and is decent at combat. Had the Anaconda player been relatively new, the Viper would have won. So yes, skill matters, but not as much as skill combined with your assets.

Frontier already sells plenty of cosmetic items, and they should keep it that way. CS:GO, TF2, and Dota 2 fund their entire development on entirely cosmetic items, and people eat them up. It's the best way to fund development for a game like Elite with no paid subscription service, so there is no reason to destroy the livelihood and fun of your game for money that you can otherwise get with cosmetic items.

We all have dreams of a ship we want, and who isn't impressed when they see a player in an Anaconda? This would all be wiped away if you could buy ships. Nobody would know if you actually earned it or just dumped money into. High tier ships should be reserved for high tier players, not any random Joe with cash to blow.

No joke. The game would just outright die. People hate pay to win in any form in today's industry, somewhat irrationally even, which is why it shocked me that so many people support it in that thread. Even if Frontier somehow did paying for ships well, you know people would absolutely despise the game for it, which would do so much more harm than good. r/games already kind of hates Elite. Imagine what that would turn into with actual pay to win. Not just r/games, but everybody, including myself. The only people left would be the few people who supported payable ships in the first place, but then they would realize their mistake for supporting it, because there's nobody left to play it with.

And Frontier still makes great money from cosmetic paint jobs! There's no reason for them to tarnish their reputation and shoot themselves in the foot just for short-term gain that will quickly decline. Luckily Frontier realizes this and has stated multiple times that the game will never become pay to win. So why did I make this post then if we're in no danger of this happening? Because I really don't understand why people do want it to happen. There's absolutely no positives. You may think that you don't care because it doesn't affect you, but that's not even a positive! That's just you not caring one way or the other, and it's the only argument I've heard anyone make. You should care. Care because it ruins the point of the game and care because it's a terrible business practice.

Please help! I've been Googling and searching YouTube but I can't get my thick head around it. I am not a citizen yet but I was hoping to buy a decent ship. However, I am disappointed to find that even if I pledge (I understand it's a pledge) then you don't own that ship forever, you can lose it if you don't pay insurance on it. I imagine having the money to pay insurance isn't hard to get, but it just seems pretty brutal that if you pay real money then that ship can be taken from you if you are getting griefed and just being shit at the game, or not playing the game for a few months, not renewing your insurance and go back into the game only to lose something you spent your real-life wages on. Am I getting this wrong? Have I misunderstood the game mechanics? Am I overreacting? I'm looking forward to hearing the deal and your experiences.

I am a new player and just found out about the wipes that happen and how u can lose all your ships bought with in game money. Should I buy some ships with real money, and if yes, what do you guys recommend? Also when will these wipes stop happening and when ships bought in game will be yours forever?

Many players would like to have online games as a fair competition where the most skilled (or most determined) players are most successful. Other players buying their way to success by using money they acquired outside of the game could be seen as detrimental to their game experience.

An item mall means that the game company itself sells ingame items for real-world money to make the game easier. When other parties do the same, they indirectly compete with the game company for the budget of the players which reduces the revenue of the item mall.

One problem is that when people paid good money for an item and then you make a game mechanics change which makes the item useless or removes it from the game, they might try to sue for compensation. IANAL, so I don't know how likely it would be that they are successful in court, but your legal department likely has better things to do than dealing with that.

An even more serious problem is that your game could be used for illegal money laundering. Someone could, for example, buy some items from North-American players, sell them to South-American players, and use their money to finance their drug cartel. This could attract the attention of law enforcement and cause all kinds of disturbances ranging from annoying questions, over searches and seizes of your equipment and up to prosecution as an accomplice.

World of Warcraft and Lord of the Rings Online are two examples where the economy has been changed to allow player's to acquire in-game currency with real-world currency. In these cases, the developers enforce using game time as the "middle currency". If you want to purchase money, you simply buy a time card, and sell the time for money.

Some might argue that this is not real-world trading, but the difference is semantic. Ultimately, you can use your real-life money to legitimately obtain in-game currency, and as a result, anything that can be traded for said currency.

In contrast, Diablo 3 offers a good example of a situation where real-world trading was welcomed; and it did not turn out very well. On release, Diablo 3 featured a real-world auction house that gave players the ability to buy and sell items for real money.

Ultimately, this mechanic was removed from the game; but not at great cost. Since the mechanic was a "day one feature", the in game economy was based on an assumption that real-world trading would always be an option. Economy is a delicate thing - even in video games - for reasons I won't go into, in this answer. As a result, the entire in-game economy needed to be re-balanced to accommodate for this large scale change.

This economy change took a lot of resource. In fact, at first, lead developers were quoted as wanting to make the change, but inevitably feeling that it was impossible due to the required workload. Blizzard ended up losing a lot of money, spent on a complete overhaul of the in-game economy. IIRC, this actually resulted in low profit for Diablo 3; despite breaking records in sales, it all went into fixing the mistakes of building in a real-world marketplace.

This is a good example of "pay heed, weary MMO developer". Not only did the inclusion of the real-world auction house lead to a lot of "free1" work and lost profit, but content cancellation; with the now-low profits, the second expansion was inevitably cancelled, with content already created progressively released as free DLC.

Are players getting items based on skill and chance, but the chance is driving outcome, which is possible to convert to back to real funds? Then it is Gambling. Forbidden in many countries (noticeably USA, except Nevada) or strongly regulated. Regulations bring noticeable cost and makes your target audience 18+ or 21+.

Quite simply, it harms the ingame economy. The RMTs are greed money grabbing bastards with no concern for the hard work and many months of game play to attain items. RMTS bot to collect ingame money then sell it to lazy players who simply BUY rare items that normal player need to work so hard to get. Also, the RMTs bot gathers items 24/7 and sell them for ingame more (to sell). Selling any item like this kills the price down very low, and thus a normal player who gathers for say even 4 hours per day for practically worthless when bots collect 24/7. Its not hard to work out why RMTs are game killers.

The reality is if you are able to trade an item in game there is nothing a MMORPG company can do to stop it. They can maybe take down the more obvious traders where a single account/IP is moving large amounts (or spamming in game) but if its an open market place (ie the ebay or MMORPGs) where anyone can sell and anyone can buy then there is little they can do apart from set up sting operations and try to catch a small percentage of people and that means they are wasting lots of time and resources that could be better spent on improving the game. Maybe they can waste more time trying to come up with a more complex solution. 006ab0faaa

bus stop riddim mixtape mp3 download

fiza song mp3 download

best detective movies

how to download prodigy on ipad

star sports 1 hindi mod apk download latest version