ForEVR

 Appealing Character Design for Embodied Virtual Reality 

Project mission

The ForEVR project is focused on delivering an improved interaction with another user or virtual character in immersive Embodied Virtual Reality (EVR). This research is funded by the European Union's H2020-MSCA-IF-2020 No. 101030793.

Exploring motion appeal

We utilise differnt approaches to understand what makes a motion of humans appealing. 

Motion editing

We edit the motion captured motion to create more appealing motion.


Perceptual evaluation in VR

We apply the edited motion to virtual humans and conduct perceptual experiments in realistic settings. 


Embodiment in VR

We embody the user in VR and edit their own movements in terms of appeal.


Highlights

We presented our study at the Motion, Interaction and Games conference (Guanajuato, Mexico, 3-5 November 2022)

Our team participated in this year's Fête de la Science by presenting our research to the general public (Rennes, France, 7-17 October, 2022). 

Our research as a VR demo at the Laval Virtual (France, 12-14 April, 2022) 

Questions?

Contact katja.zibrek@inria.fr to get more information on the project