An immersive adventure is an experience in which the participants (in this case, students) make decisions or become a part of the experience itself through pre-planned, highly engaging interactions. Below are some examples of immersive adventures I've created for various contents and grade levels.
The Time Code is an immersive "whodunnit." I wrote the script that was then acted out by talented students. This was originally created for an immersive adventure fundraising Gala (in-person), but has since been turned into a Grade 6 immersive experience that can be used with this journal. The code to enter the website is 2075.
I designed this role-playing experience for students based upon the Rick Riordan Heroes of Olympus series. The first half hour of each class was a book study, and the second was a role-play in which students made their own characters and experienced the same events as those in the book. This 8-week lesson series sold out multiple times, with the majority of students continuing to the next book in the series.
With the success of the book study/role-play games, I decided to offer a 4-week session to students on how to write their own role-playing games. Both enthusiastic and reluctant writers signed up for this course, based upon their love of RPGs. Even my most reluctant writer created an outstanding, full session RPG, and determined that maybe writing (for the right purpose) actually could be fun.
During the pandemic, a friend commissioned an escape room for her third grade son's birthday party. Her son had taken several of my Outschool classes. He requested an escape room based on math and football, so this is the result. This game is designed to be led by the Escape Room Host. Participants tell the host what to click on, and the host reveals the clues (and provides hints as necessary).
I taught myself how to use Room Escape Maker and created this asynchronous virtual escape room that can be played by anyone, anytime. No host is needed.
I created this immersive adventure role-play for our Future of Learning Experience (FLEx) online school. Each Friday, teachers would take their students through the immersive adventure, in which students had to use the skills from throughout the week to collaboratively make decisions and solve puzzles. Students loved these immersive adventures--so much so that when the year-long immersive adventure ended on a cliffhanger, there were literal tears that they would not find out what happened until the following August (the series picked up again in Grade 5).
This lesson started as an in-person role-play immersive adventure that I converted to an online game during the pandemic. It assesses students' understanding of Virginia Grade 4 science standards relating to the solar system. It can generally be taught in a single, one-hour online session.