I’m a sound designer and audio programmer with experience in post-production and interactive audio. My work includes sound editing, procedural audio, real-time systems, and game audio using Pro Tools, Max/MSP, Unreal Engine, and Wwise.
I recently completed my Master of Music in Music Technology at NYU, specializing in sound design, audio programming, and interactive audio systems.
My thesis explores machine-learning–assisted sound design through a procedural explosion system built in Max/MSP. Using audio embeddings to organize and trigger sound material, the system allows real-time control over how sound effects are constructed and performed.
See "Thesis" page for GitHub, technical documentation, and implementation details:
Python, JavaScript, Max/MSP
Pro Tools, Adobe Audition, Ableton Live
Premiere Pro, Final Cut Pro
Unreal Game Engine, Wwise