home
hi welcome to my website. here you'll find my bio, an FAQ, and links to my other profiles.
o - its april guys - o
hi welcome to my website. here you'll find my bio, an FAQ, and links to my other profiles.
About Me
I'm Karshaper, Kar, or Karsh. i make 3D/2D art, music, games, and sometimes animations. I live in the US, and only speak English.
FAQ
(Please note that these answers are subject to change, depending on how i feel about it in the future, for example i might be willing to help or accept help by people in the future or something)
Q: Can you work on my Friday Night Funkin' mod?
A: I have things I'd rather do instead, and I'm not very reliable in doing my part.
Q: What software do you use?
A: I use plenty of stuff to make my works, my main being blender, krita, ibisPaint, FL Studio, and Piskel.
Q: Can I use your music?
A: Yes, but please tell me.
Q: Can I draw your characters?
A: Go for it. Mention me if you post it, I wanna see :)
Q: What does your name mean? How do you pronounce it?
A: It used to be 'Karsh', a combination of my first and last name. But I changed it to 'Karshaper' to include my shape characters, 'Shapers', and to have a more unique name since Karsh is somehow already a name used by surprisingly a couple people.
Pronounced: (car-shay-per)
Q: Can I help on your projects? Can we collaborate?
A: I'd love to, but I usually work best alone because most times I'll want to work on other things or do other things. I have a bad habit of not sticking to one project, and I always want to make more.
Q: Do you accept commissions?
A: I've been thinking about it for a while now. I did for a bit, but I stopped because I had other things to do, and things I'd rather do instead. But who knows what the future holds, I might accept commissions again after high school or something.
some questions i commonly see that i thought i'd answer
Q: Is Blender difficult to learn? Why is it so hard?
A: Blender is difficult to learn, but don't be scared of it. You start off small with stuff like learning how to navigate, then you learn how to actually model things, and THEN comes the cool stuff! From my experience, it's just a lot of playing around, getting help from others, and looking a lot of stuff up.