Tech Coordinator, Spokko, April 2022 - December 2022
Since April I’ve started work as coordinator for a new project codenamed WS. My new tasks outside of
programming included:
market research, testing various mobile games in search of inspiration for new project
creating gameplay prototypes
deciding about code architecture and tools/assets used in out project
planning, describing and assigning tasks to other tech team members
Unity Gameplay Programmer, Spokko, March 2020 - December 2022
I’ve been working here on The Witcher: Monster Slayer. My tasks include various game modules but I specialize in UI. Modules and bigger tasks I’ve worked on:
most of in-game popups and panels and their animations
tools for easier implementation of future UI elements
heavy refactor of in-game popups queue system supporting waiting for animations, forcing some pop ups to be on top, priority queue etc.
dynamic loading of popups, panels, icons and other parts of UI
base of google/apple login module
friend inviting and gift sending module
daily and season quests module
monster difficulty and player stats rework
battle pass base and its implementation as Witcher Path
adaptive scrolling for UI lists and grids
Unity Game Developer, Cherrypick Games, November 2018 - September 2019
Maintaining and updating two Unity projects - Project Fame and Crime Stories
Designing and creating Articy tools for Crime Stories book writers
Using DeltaDNA, AWS and Firebase to modify/update configuration files and set up analytics
Participating in creative meetings with writers and designers to improve gameplay and story
Unity AR Developer, ProjectLab, June 2017 - November 2017
Working with Unity, Visual Studio and Microsoft Hololens
Designing and implementing holographic interface with voice commands
Connecting to video streams from security cameras
Junior C# Programmer, Asseco Poland, June 2016 - November 2016
Part of a SCRUM team for a big .NET project
Testing, bugfixing and reporting
Writing scripts for Enerprise Architect
Technical Support, International Congress of Aesthetic Medicine and Anti-Aging, September 2014-2017
Ensuring smooth flow of lectures and presentations
Helping lecturers with technical issues
Warsaw University of Technology, Faculty of Electrical Engineering, 2013 - 2018
Course: Computer Science, full-time studies
Specialization: Software Engineering
Languages: Polish native, English C1, Japanese B1
Game engines: Unity, RPG Maker VX Ace and MV
Unity plugins: I2 Localization, Zenject, UniRx, Google Sign-In, Sign in with Apple
Analytics/hosting platforms: DeltaDNA, AWS, Firebase, Tenjin
Programming languages: expert C#, some knowledge of Java
Graphics and animation: basics of GIMP, Spriter Pro and Piskel
VR/AR: basics of Hololens and Oculus
Database: basics of MS SQL
Version control: Git, Bitbucket, Sourcetree
Software design: Enterprise Architect, Articy
Other: lockit, Jira, Axosoft