Geolocation based game set in The Witcher universe.
Visual novel game I've been working on while at Cherrypick Games.
Idle game I've been working on while at Cherrypick Games.
My master thesis was an extenstion to my bachelor thesis. I implemented and compared several 2D procedural level generators. I measured their speed, memory usage and aesthetic values. The final product is a program which showcases four generators and allows choosing different input premeters and saving/loading your levels via seeds.
Short project implementing A* and Dijkstra algorithms.
For my bacheor thesis I picked up Unity and tried to make a simple but finished and fully playable game. I used several free graphical and music assets. End product is a rougelike game with random endless levels. The focus was to at least briefly touch all elements of a game - level design, enemy ai, soundtrack, graphics and animation.