Its musical content is an instrumental version of a well-known popular song. In recent times, lyrics are typically displayed on a video screen, along with a moving symbol, changing colour, or music video images, to guide the singer. In Chinese-speaking countries and regions such as mainland China, Hong Kong, Taiwan and Singapore, a karaoke box is called a KTV. The global karaoke market has been estimated to be worth nearly $10 billion.[2]

From 1961 to 1966, the American TV network NBC carried a karaoke-like series, Sing Along with Mitch, featuring host Mitch Miller and a chorus, which superimposed the lyrics to their songs near the bottom of the TV screen for home audience participation.[3] The primary difference between karaoke and sing-along songs is the absence of the lead vocalist.


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The karaoke-styled machine was developed in various places in Japan. Even before the invention of the first machines, the word "karaoke" had long been used in Japan's entertainment industry to refer to the use of instrumental recordings as backing tracks in situations when a live band could not be arranged for a singer.[4] Japanese engineer Shigeichi Negishi, who ran a consumer electronics assembly business, made the first prototype in 1967;[5][6][7] He subsequently began mass producing coin-operated versions under the brand name "Sparko Box," making it the first commercially available karaoke machine. For media, it used 8-track cassette tapes of commercially available instrumental recordings. Lyrics were provided in a paper booklet.[8] However, he ran into distribution troubles and ceased production of the Sparko Box shortly thereafter.[9] Despite being credited as the first to automate and commercialize the karaoke singalong, Negishi, who died in 2024, never patented his invention.[10] Another early pioneer was Toshiharu Yamashita, who worked as a singing coach, and in 1970 sold an 8-track playback deck with microphone for sing-alongs.[7]

In 1971, nightclub musician Daisuke Inoue[11] independently invented his own karaoke machine in the city of Kobe.[12][13] His biggest contribution was understanding the difficulty amateurs had in singing pop songs, recording his own versions of popular songs in keys that made them easier for casual singers.

As such he also included a rudimentary reverb function to help mask singers' deficiencies. For these reasons, he is often considered to be the inventor of the modern business model for karaoke, even though he was not the first to create a machine and did not, like Negishi or Yamashita, file a patent.[14] Music has long been part of Japan's nightlife, and particularly so in the postwar era, when a variety of establishments such as cabarets and hostess clubs emerged to serve the needs of salarymen unwinding and entertaining clients. Music, whether performed for listening or singing along, played a key role.[15] Inoue, a bandleader, drummer, and Electone keyboardist, specialized in leading sing-alongs at nightclubs in Sannomiya, the entertainment district of the city of Kobe.

Nevertheless karaoke spread throughout Kobe, then, over the course of the Seventies, all of Japan as major manufacturers such as JVC began producing their own versions of the singing machine.[18] Karaoke was long performed mainly in bars and hostess clubs in front of other patrons, but in the Eighties, a new style with private rooms emerged, called karaoke boxes. This became the dominant form of karaoke performance in Japan. In 2004, Daisuke Inoue was awarded the tongue-in-cheek Ig Nobel Peace Prize for inventing karaoke, "thereby providing an entirely new way for people to learn to tolerate each other."[19]

The patent holder of the karaoke machine is Roberto del Rosario, who is from the Philippines. He developed the karaoke's sing-along system in 1975 and is recognized as the sole holder of a patent for a karaoke system in the world.[20]

Karaoke soon spread to the rest of Asia and other countries all over the world. In-home karaoke machines soon followed but lacked success in the American and Canadian markets. When creators became aware of this problem, karaoke machines were no longer being sold strictly for the purpose of karaoke but as home theater systems to enhance television watching to "movie theater like quality". Home theater systems took off, and karaoke went from being the main purpose of the stereo system to a side feature.

As more music became available for karaoke machines, more people within the industry saw karaoke as a profitable form of lounge and nightclub entertainment. It is not uncommon for some bars to have karaoke performances seven nights a week.[25] commonly with high-end sound equipment superior to the small, stand-alone consumer versions. Dance floors and lighting effects are also becoming common sights in karaoke bars. Lyrics are often displayed on multiple television screens around the bar.

A basic karaoke machine consists of a music player, microphone inputs, a means of altering the pitch of the played music, and an audio output. Some low-end machines attempt to provide vocal suppression so that one can feed regular songs into the machine and remove the voice of the original singer; however this was, historically, rarely effective. Most common machines are CD+G, Laser Disc, VCD or DVD players with microphone inputs and an audio mixer built in, though VHS VCRs are sometimes used.[26] CD+G players use a special track called subcode to encode the lyrics and pictures displayed on the screen while other formats natively display both audio and video.

Most karaoke machines have technology[27] that electronically changes the pitch of the music so that amateur singers can choose a key that is appropriate for their vocal range, while maintaining the original tempo of the song. (Old systems which used cassettes changed the pitch by altering playback speed, but none are still on the market, and their commercial use is virtually nonexistent.)

A popular game using karaoke is to type in a random number and call up a song, which participants attempt to sing. In some machines, this game is pre-programmed and may be limited to a genre so that they cannot call up an obscure national anthem that none of the participants can sing. This game has come to be called "Kamikaze Karaoke" or "Karaoke Roulette" in some parts of the United States and Canada.[28]

Many low-end entertainment systems have a karaoke mode that attempts to remove the vocal track from regular audio CDs, using an Out Of Phase Stereo (OOPS) technique. This is done by center channel extraction, which exploits the fact that in most stereo recordings the vocals are in the center. This means that the voice, as part of the music, has equal volume on both stereo channels and no phase difference. To get the quasi-karaoke (mono) track, the left channel of the original audio is subtracted from the right channel. The Sega Saturn also has a "mute vocals" feature that is based on the same principle and is also able to adjust the pitch of the song to match the singer's vocal range.

Early karaoke machines used 8-track cartridges (The Singing Machine) and cassette tapes, with printed lyric sheets, but technological advances replaced this with CDs, VCDs, LaserDiscs and, currently, DVDs. In the late 1980s and 1990s, Pioneer Electronics dominated the international karaoke music video market, producing high quality karaoke music videos (inspired by the music videos such as those on MTV).[29]

Karaoke direct is an Internet division established in 1997 been serving the public online since 1998. They released the first karaoke player that supports MP3+G and now [when?] the KDX2000 model supporting karaoke in DIVX, Format.[30]

One of long-running karaoke device is the DVD, HDD karaoke system, that comes with thousands of songs which popular in business such as karaoke machine rentals and KTV bars, and became popular in Asia, especially the Philippines. This device also provides MIDI format with on-screen lyrics on a background video and scoring after you sing, the score will appear from 60 (lowest) to 100 (highest) based on timing and pitch.

The earliest karaoke-based music video game, called Karaoke Studio, was released for the Nintendo Famicom in 1985, but its limited computing ability made for a short catalog of songs and therefore reduced replay value. As a result, karaoke games were considered little more than collector's items until they saw release in higher-capacity DVD formats.[citation needed]

Many VCD players in Southeast Asia have a built-in karaoke function. On stereo recordings, one speaker will play the music with the vocal track, and the other speaker will play the music without the vocal track. So, to sing karaoke, users play the music-only track through both speakers. In the past, there were only pop-song karaoke VCDs. Nowadays, different types of karaoke VCDs are available. Cantonese opera karaoke VCD is now a big hit among the elderly in China.[33]

In 2003, several companies started offering a karaoke service on mobile phones, using a Java MIDlet that runs with a text file containing the words and a MIDI file with the music. More usual is to contain the lyrics within the same MIDI file. Often the file extension is then changed from .mid to .kar, both are compatible with the standard for MIDI files.

Researchers have also developed karaoke games for cell phones to boost music database training. In 2006, the Interactive Audio Lab at Northwestern University released a game called Karaoke Callout for the Nokia Series 60 phone. The project has since then expanded into a web-based game and will be released soon as an iPhone application.

Since 2003, much software has been released for hosting karaoke shows and playing karaoke songs on a personal computer. Instead of having to carry around hundreds of CD-Gs or laserdiscs, karaoke jockeys can rip their entire libraries onto their hard drives and play the songs and lyrics from the computer.

Karaoke devices in the 2000s saw a shift towards the use of hard drives to store large collections of karaoke tracks and touch screen devices that allows users to select their songs. This trend was driven by the declining cost of hard drive storage[34] and improvement in touchscreen technology in the consumer space. 0852c4b9a8

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