Game Frame Interpolation is a technique used to increase the frame rate of rendered or recorded game footage by generating intermediate frames between existing ones. The goal is to produce smoother motion and more visually fluid gameplay without requiring the game to natively render every frame.
PBR Texture Generation focuses on creating physically based rendering (PBR) materials—such as albedo, normal, roughness, and metallic maps—automatically from limited inputs like reference images or sketches. By leveraging generative AI models, these methods can synthesize realistic and consistent texture maps that adhere to physical lighting principles.