I was able to work on an indie game production Project party alongside are production designer Jonas Ma
Its been a goal of mine to work on a video game and has been fun working with Sunday Day Studios on this production
I was the lead environment designer and modeler on this game working on all parts of the pipeline from blue sky work and setting the tone of the game all the way to modeling the game ready rooms.
The 2 floor control room was set to be the tool used to rotate the complex clock hallway system to navigate through the different set of unethical projects being explored to find an answer to reincarnation
The function of the library is going to be an access point to get to the underground. The design focus of this room was too create a functional puzzle within this room that would lead to the underground. The team decided on a book organization puzzle based off of my first iterations
The initial mockups were done using the walls of my sisters rooms that I uv mapped as the guide for the texture painting team to create posters