Identify the impact that previous technology has had on the way we create pictures that tell stories.
Play a Pictionary-style game to understand how humans can recognize what someone is drawing as they are drawing it.
Explore how an AI system can be trained to identify how people draw pictures.
Create a picture that tells a story using a drawing tool with AI.
Discuss the impacts of AI drawing tools.
For Timeline Activity:
Visual storytelling timeline images AND/OR Visual storytelling milestone worksheet
Scissors and Glue (depending on how the timeline activity is completed)
For Pictionary-style game:
Paper and pencils
Teacher device for accessing:
Student devices for accessing AutoDraw
1A-IC-16 Compare how people live and work before and after the implementation or adoption of new computing technology.
1B-IC-18 Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
This activity also relates to Practice 4. Developing and Using Abstractions of the K–12 Computer Science Framework as students identify common features in a dataset.K-2.1-B-ii Give examples of features one would look for if one wanted to recognize a certain class of objects (e.g., cats) in an image.
K-2.2-A-ii Give examples of symbols you encounter in daily life.
The drawings that students make in the unplugged game and see in QuickDraw and AutoDraw are representations of objects, not the objects themselves.
K-2.2-A-iv Identify the features that make each object in a collection unique. and create a table of features to organize the objects.
K-2.5-C-i Identify current uses of AI and how they have impacted society.
3-5.5-C-i Identify changes in how sectors of society operate due to the introduction of AI.