Waligórski, J., Butkiewicz, S., Cząstkiewicz, A., Guja, J., & Samsel, Z. (2025). Carrying the Burden of Innovation in Education: Becoming Educational Events Organizers in Social Virtual Reality. International Journal of Research in E-Learning, 1–25. https://doi.org/10.31261/IJREL.2025.11.1.01
❤︎ Waligórski, J. (2025). From the Metaverse to the Tower of Babel: Investigating the Socio-Cultural Exclusion of Polish Users on Social VR Platforms. In Proceedings of 2025 IEEE Conference on Virtual Reality and 3D User Interfaces (VRW) – Workshop: SIC-XR. IEEE. https://doi.org/10.1109/VRW66409.2025.00113
Waligórski, J. (2025). The Problem of Digital Dualism in Social Virtual Reality Research: Toward a Hybrid Culture, Space, and Body. In Proceedings of 2025 IEEE Conference on Virtual Reality and 3D User Interfaces (VRW) – Workshop: ReViSI. IEEE. https://doi.org/10.1109/VRW66409.2025.00111
❤︎ Waligórski, J. (2024) From Avatars to Hybrid Bodies: Postdualist and Posthumanist Approaches to the Anthropology of Virtual Reality, View. Theories and Practices of Visual Culture 38, https://doi.org/10.36854/widok/2023.38.2848
Waligórski, J., Cząstkiewicz, A., Samsel, Z., Frys, N. (2023) Reimagining Online Academic Conferences: The Promise of Social Virtual Reality for the Return of Co-Presence. International Journal of Research in E-learning, http://dx.doi.org/10.31261/IJREL.2023.9.2.05
in Polish:
Waligórski, J. (2023) Jak to jest być nietoperzem w wirtualnej rzeczywistości? Technologia VR jako narzędzie do doświadczania perspektywy innego, AVANT: TRENDS IN INTERDISCIPLINARY STUDIES, 14/3. http://dx.doi.org/10.26913/avant.202302
Waligórski, J. (2022) Koncepcja teleafordancji – o sposobie istnienia afordancji (i nie tylko) w środowisku wirtualnym 3D, Kultura i Historia (UMCS), 41/2021. http://dx.doi.org/10.20375/0000-000F-7389-5
Pre-prints:
Waligórski, J. (2024, October 14). From the Metaverse to the Tower of Babel: Investigating the Socio-Cultural Exclusion of Non-Native English Speakers on Social VR Platforms. https://doi.org/10.31219/osf.io/fb2st
2024-2025 - Anthropological research on virtual embodiment on social VR platforms, Principal Investigator, Minigrant of the Faculty of Humanities, AGH (5 100 PLN)
2024-2025 - Ethnographic Research on Polish Users of Social Virtual Reality, Principal Investigator, Founder: Excellence Initiative – Research University AGH (14 000 PLN)
2024-2027 - XR Body Research Group, Investigator, Founder: Excellence Initiative – Research University AGH (386 000 PLN)
2022-2023 - The Application of Virtual Reality Technology in the Treatment of Sexual Disorders, Principal Investigator, Founder: "The Best of the Best 4.0" - Polish Ministry of Education and Science (120 000 PLN)
PhD Student, Principal Investigator
I am currently pursuing my PhD at AGH University in Poland, where I engage in posthumanist anthropology, underpinned by new materialism, to conduct field research on social VR platforms. My research delves into the embodied dimension of user socio-cultural practices, examining the processes of hybridization and the reconfiguration of the boundaries of the (post)human body. This study is prompted by the growing popularity of social VR platforms and the advent of novel somatic phenomena therein. Moreover, VR serves as an anthropological laboratory for the body in my view, offering new perspectives on its study.
Part of the research is conducted under the grant 'Ethnographic Research on Polish Users of Social Virtual Reality' (IDUB AGH), with myself as the Principal Investigator.
Head of Research Team
Within the framework of a project situated in the action research paradigm, we employ collaborative autoethnography to explore the limitations regarding practices of organizing educational events on social VR platforms. This project is undertaken in response to the increasing popularity of educational events on social VR platforms and the intensifying debate over exclusions and limitations related to the use of VR.
Investigator
In 2024, the interdisciplinary XR Body Research Group began its activities as part of the research grant "Research on the Relationship Between the Physical Body and the Virtual Body" carried out at AGH University (IDUB AGH).
Investigator
Within the scope of a research project conducted at AGH University, we engage in empirical research to investigate the potential of virtual reality as a pedagogical tool for fostering pro-environmental attitudes. The significance of this project is underscored by the context of the climate crisis and the challenges related to enhancing individuals' sense of agency.
Head of Research Team, Principal Investigator
I held the position of Principal Investigator for a project funded by the Polish Ministry of Education and Science (MEiN), within the scope of the 'Najlepsi z Najlepszych 4.0'. This project was successfully executed by my team in 2023. We are working on the publication of the results.
International:
Visuality and Cyberculture International Conference V-CYBERCULT 2024, 1-2.11.2024 r. – Talk: Can We Truly Envision a Post-National Reality? An Ethnography of Reproducing Banal Nationalism in Social Virtual Reality
The 22th International Conference on New Directions in the Humanities, Sapienza University of Rome, online, 26-28.06.2024 r. - Poster: Becoming (Post)human in Social Virtual Reality: In Search of a Posthumanistic Approach to the Anthropology of Becoming Human in the Metaverse
The 14th International Conference on Game-Based Learning, online, 27.06.2024 r. - Talk: How Can Virtual Reality Enhance Communication During Online Academic Conferences?
ESOF2024: EuroScience Open Forum, Katowice, Poland, 12-15.06.2024 r. - Poster: From Digital Screens to Virtual Spaces: Reimagining Academic Conferences in the Age of Social VR
International conference ALTA’23 Advanced Learning Technologies and Applications. Empowering learning through digital pedagogy, online, 12.12.2023 r. - Talk: Metaverse University: Redefining Event Experiences through Virtual Reality
International Workshop on Gamification and Motivational Technologies, University of Zaragoza - GAMOTEC 2023, online, 29-30.11.2023 r. - Talk: Level up the academia: Can social VR change the way we think about scientific conferences?
International Scientific Conference Education from the Perspective of the Concept of Future Classroom, online, 3-4.11.2023 r. – Talk: Exploring The Potential of Social VR Platforms
The 3rd International Youth Conference on Language, Literature, and Education, online, 13.10.2023 r. – Talk: Revolutionizing Academic Conferences: Exploring the Educational Potential of Social VR
The 3rd International Conference on Research in Psychology, Oxford, UK, 24-26.03.2023 r. – Poster: Exploring the Potential of Virtual Reality Technology in the Treatment of Sexual Disorders
The 7th International Conference on Virtual and Augmented Reality Simulations ICVARS, Sydney, Australia, 3-5.03.2023 r. – Talk: Use of Virtual Reality Technology in the Treatment of Sexual Disorders - Preliminary Results of a Scoping Systematic Review
Visuality and Cyberculture International Conference V-CYBERCULT 2022, online, 17-18.10.2022 r. – Talk: How can virtual reality technology help us understand others better?
International Scientific Conference for Students: Animal Science and Aquaculture – Challenges and Research, online, 11.05.2022 r. – Talk: The use of VR technology for better animals' future. The presentation was awarded second place in the category of interdisciplinary presentations.
Nationwide (in Polish):
IV Ogólnopolska Konferencja Naukowa "Digitalizacja: Przyszłość Nauki i Technologii, online, 23.06.2024 r. - Talk: Studium projektu Wirtualium - konferencji naukowej w społecznościowej wirtualnej rzeczywistości
Dokąd zmierza kognitywistyka? Czyli o przyszłości kognitywistyki z mistrzami kierunku, online, 16-17.12.2022 r. – Keynote speaker: Trzeci wymiar konferencji online - o Wirtualium i potencjale środowiska VR-owego do organizacji naukowych wydarzeń (współautorzy: Liliana Kozak, Bartosz Olechowski).
Dokąd zmierza kognitywistyka? Czyli o przyszłości kognitywistyki z mistrzami kierunku, online, 16-17.12.2022 r. – Talk: Dlaczego ucieleśniona kognitywistyka potrzebuje wirtualnej rzeczywistości (i to ze wzajemnością)?
II Studencka Konferencja Architektury Informacji: Informacje w krajobrazie wirtualnym, online, 17.06.2022 r. – Talk: Potencjał VR-owego środowiska 3D do organizacji konferencji naukowej
Ogólnopolska konferencja naukowa WIRTUALIUM – interdyscyplinarne perspektywy rzeczywistości wirtualnej, online, 4.06.2023 r. – Talk: Czy zwierzęta mogą żyć w wirtualnym świecie?
Ogólnokognitywistyczna konferencja HEKSAGON II, online, 19.11.2021 r. – Talk: Teleafordancje - od środowiska ekologicznego do wirtualnego