Projects/Minecraft-Clone
Projects/Minecraft-Clone
During the 4 weeks of development I managed to first implement chunk creation/modification, allowing for blocks to be placed and destroyed dynamically during runtime. Then I implemented infinite procedural terrain generation using an octave-based perlin-noise algorithm. Later I eventually figured out chunk rendering, making sure to only render block faces that are exposed to air. Then lastly; I implemented block behaviours (such as TNT exploding).